Deck 3.6


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Witch Goblin Giant Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Goblin Giant Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Guards Witch
Zap Witch
Tornado Miner
The Log Ice Spirit Guards Witch
Arrows Witch
Fireball Witch Lumberjack
Poison Guards Witch
Lightning Baby Dragon Witch Lumberjack
Rocket Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Baby Dragon

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Guards Miner Baby Dragon Lumberjack Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Earthquake Guards Miner

Synergies   2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit + Miner Lumberjack Goblin Giant
Earthquake + Miner Goblin Giant
Guards + Miner
Baby Dragon + Lumberjack Miner Witch
+ Goblin Giant Baby Dragon
+ Witch Ice Spirit Earthquake
+ Earthquake Baby Dragon Ice Spirit Guards Lumberjack
+ Baby Dragon Ice Spirit Miner

Counters   29 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Goblin Giant Guards Witch Ice Spirit Baby Dragon
Witch Baby Dragon Earthquake Guards Ice Spirit Lumberjack
Miner Baby Dragon
Goblin Giant Earthquake Guards Lumberjack Miner Baby Dragon Witch
Baby Dragon Ice Spirit
Baby Dragon Witch Ice Spirit
Lumberjack Guards Baby Dragon Witch
Ice Spirit Witch Lumberjack
Guards Witch Ice Spirit
Witch Baby Dragon
Baby Dragon Ice Spirit Witch
Witch Miner Baby Dragon
Witch Lumberjack
Guards Ice Spirit Lumberjack Witch Miner
Baby Dragon Miner Lumberjack Ice Spirit Guards
Ice Spirit Guards Witch Lumberjack
Guards Baby Dragon
Lumberjack Guards Ice Spirit Witch
Earthquake Goblin Giant Baby Dragon Ice Spirit Witch Miner
Baby Dragon Ice Spirit Witch
Witch Baby Dragon Guards
Lumberjack
Earthquake Witch
Witch Guards Lumberjack
Earthquake Goblin Giant Witch Miner
Miner Baby Dragon Lumberjack
Baby Dragon Guards Ice Spirit
Miner Earthquake
Baby Dragon Goblin Giant Witch Earthquake
Guards
Guards Witch Lumberjack Earthquake Baby Dragon
Witch Earthquake Guards Ice Spirit Baby Dragon
Guards Earthquake Lumberjack Baby Dragon
Baby Dragon Guards Witch Lumberjack Ice Spirit
Baby Dragon
Baby Dragon Ice Spirit Witch
Witch
Guards Witch Lumberjack Ice Spirit Miner
Guards Ice Spirit Witch
Witch Ice Spirit Lumberjack Baby Dragon
Ice Spirit Witch
Baby Dragon Miner
Goblin Giant Guards
Baby Dragon
Miner Lumberjack Ice Spirit
Guards Witch
Earthquake Goblin Giant Miner
Lumberjack Witch
Guards Goblin Giant Witch
Lumberjack Witch
Lumberjack Guards Ice Spirit Witch
Miner Earthquake Lumberjack Guards Baby Dragon
Guards Witch Lumberjack
Witch Lumberjack Ice Spirit Baby Dragon Guards
Guards Lumberjack Witch
Baby Dragon Lumberjack Ice Spirit
Lumberjack Witch Baby Dragon Ice Spirit Guards
Witch Baby Dragon Ice Spirit
Guards Lumberjack Ice Spirit Witch
Guards Ice Spirit Lumberjack Baby Dragon
Lumberjack
Lumberjack Guards Witch Baby Dragon
Ice Spirit Guards Miner Witch Lumberjack Baby Dragon
Witch Baby Dragon
Lumberjack Witch Guards

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Baby Dragon Ice Spirit Witch Earthquake Goblin Giant
Earthquake Baby Dragon Ice Spirit Witch
Earthquake Guards Witch Baby Dragon Lumberjack Ice Spirit
Baby Dragon Lumberjack Guards Witch Earthquake
Baby Dragon Goblin Giant Ice Spirit Witch
Ice Spirit Witch Baby Dragon
Lumberjack Baby Dragon Ice Spirit Witch Guards
Lumberjack Ice Spirit Baby Dragon Witch Guards
Baby Dragon Witch Ice Spirit Goblin Giant
Baby Dragon
Earthquake Baby Dragon
Guards Earthquake
Lumberjack Witch
Earthquake Baby Dragon Witch
Baby Dragon Earthquake
Witch Miner Guards Earthquake Ice Spirit
Guards Lumberjack
Ice Spirit
Witch Ice Spirit

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