My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Mega Minion Graveyard
Zap
Graveyard
Barbarian Barrel
Electro Wizard Magic Archer Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Mega Minion P.E.K.K.A Electro Wizard Magic Archer Graveyard
Fireball
Mega Minion Electro Wizard Magic Archer
Poison
Mega Minion Electro Wizard Magic Archer Graveyard
Lightning
Mega Minion Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Poison Electro Wizard Magic Archer Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Poison

Attack Synergies 12 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado P.E.K.K.A Electro Wizard Graveyard Poison Magic Archer
Mega Minion
Zap Poison Graveyard
Tornado
Zap P.E.K.K.A Magic Archer Poison Graveyard
Poison
P.E.K.K.A Graveyard Zap Mega Minion Tornado
P.E.K.K.A
Zap Tornado Poison Electro Wizard Magic Archer Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Magic Archer
Magic Archer
Tornado P.E.K.K.A Zap Electro Wizard
Graveyard
Zap Poison Electro Wizard Mega Minion Tornado P.E.K.K.A

Defense Synergies 4 11

Zap
Mega Minion Electro Wizard Tornado Poison P.E.K.K.A Magic Archer
Mega Minion
Zap Tornado Electro Wizard
Tornado
P.E.K.K.A Magic Archer Zap Mega Minion Poison Electro Wizard
Poison
Zap Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Mega Minion Tornado Poison P.E.K.K.A Magic Archer
Magic Archer
Tornado Zap Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard Magic Archer
P.E.K.K.A Zap Mega Minion Electro Wizard
Tornado P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Zap Mega Minion Electro Wizard Magic Archer
Mega Minion Tornado Electro Wizard Zap Poison Magic Archer
Zap Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Tornado
Tornado Electro Wizard
Poison Electro Wizard Zap Mega Minion Tornado Magic Archer
Mega Minion Zap Tornado Poison Electro Wizard Magic Archer
P.E.K.K.A Zap Electro Wizard
Zap Mega Minion Tornado Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Tornado Poison P.E.K.K.A Electro Wizard
Zap Mega Minion Tornado Electro Wizard Magic Archer
Zap Tornado Poison Mega Minion Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Mega Minion Magic Archer
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A
Poison Zap Tornado Electro Wizard Magic Archer
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion Tornado Poison Magic Archer
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Tornado Poison Electro Wizard
P.E.K.K.A
Magic Archer
Electro Wizard Zap Mega Minion Tornado Poison P.E.K.K.A Magic Archer
Poison Zap Mega Minion P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Tornado Electro Wizard Magic Archer
Poison Magic Archer
Poison
Poison Zap Magic Archer
Poison Zap Mega Minion Tornado Magic Archer
Tornado Poison Magic Archer
Poison Zap Tornado Magic Archer
Poison Zap Tornado
Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard Magic Archer
Poison Zap Tornado Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Tornado Poison
Zap Mega Minion Poison Electro Wizard Magic Archer
Zap Tornado Poison Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Magic Archer
Mega Minion
Poison Zap Tornado Electro Wizard Magic Archer
Zap Tornado Poison Magic Archer
Poison Zap Tornado Magic Archer
Poison Zap Tornado Electro Wizard Magic Archer
Zap Electro Wizard Mega Minion Poison
Mega Minion
Poison Zap Magic Archer
Zap Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Electro Wizard Magic Archer
Poison Zap Mega Minion Tornado Electro Wizard Magic Archer
Poison Mega Minion Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Tornado Poison
Mega Minion P.E.K.K.A
Zap Tornado Poison Electro Wizard Magic Archer
Zap Tornado Poison Electro Wizard Magic Archer
Poison Zap Tornado Electro Wizard Magic Archer

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