My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Graveyard
Giant Snowball
Electro Dragon Graveyard
Zap
Firecracker Graveyard
Barbarian Barrel
Firecracker Giant Skeleton Electro Wizard Graveyard
The Log
Firecracker Giant Skeleton Graveyard
Earthquake
Firecracker Graveyard
Arrows
Firecracker Graveyard
Royal Delivery
Firecracker Electro Dragon Giant Skeleton Electro Wizard Graveyard
Fireball
Firecracker Electro Dragon Electro Wizard
Poison
Firecracker Electro Dragon Electro Wizard Graveyard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Electro Wizard Electro Dragon Graveyard Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Firecracker Electro Wizard Electro Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Mega Knight
Electro Dragon
Giant Skeleton Graveyard Mega Knight
Giant Skeleton
Firecracker Electro Dragon Lightning The Log Electro Wizard Graveyard
Lightning
Giant Skeleton
The Log
Giant Skeleton Graveyard Mega Knight
Electro Wizard
Graveyard Giant Skeleton Mega Knight
Graveyard
Electro Wizard Electro Dragon Giant Skeleton The Log Mega Knight
Mega Knight
Firecracker Electro Dragon The Log Electro Wizard Graveyard

Defense Synergies 1 13

Firecracker
The Log Electro Dragon Giant Skeleton Electro Wizard Mega Knight
Electro Dragon
Firecracker Giant Skeleton The Log Electro Wizard
Giant Skeleton
Firecracker Electro Dragon The Log Electro Wizard
Lightning
The Log
The Log
Firecracker Electro Dragon Giant Skeleton Lightning Electro Wizard Mega Knight
Electro Wizard
Firecracker Electro Dragon Giant Skeleton The Log Mega Knight
Graveyard
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Dragon The Log Electro Wizard
Firecracker Electro Dragon The Log Electro Wizard Mega Knight
Mega Knight Electro Dragon Giant Skeleton Lightning Electro Wizard
Firecracker Electro Dragon Electro Wizard Mega Knight
Lightning Firecracker Giant Skeleton The Log Mega Knight
The Log Firecracker Electro Dragon Electro Wizard Mega Knight
Lightning Electro Wizard Firecracker Electro Dragon
Lightning Electro Dragon Giant Skeleton The Log Electro Wizard Mega Knight
Firecracker Giant Skeleton Electro Wizard Mega Knight
Electro Wizard Firecracker Electro Dragon Giant Skeleton The Log Mega Knight
Firecracker Electro Dragon Electro Wizard
Mega Knight Electro Dragon Giant Skeleton Lightning The Log Electro Wizard
Mega Knight Firecracker Electro Dragon The Log Electro Wizard
Electro Wizard Mega Knight
Lightning The Log Electro Wizard Mega Knight
Mega Knight Firecracker Electro Dragon Electro Wizard
Mega Knight Firecracker Electro Dragon The Log Electro Wizard
The Log Firecracker Electro Dragon Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Mega Knight Firecracker Electro Dragon Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Firecracker Electro Dragon Lightning The Log Mega Knight
Giant Skeleton Mega Knight Electro Dragon Lightning The Log Electro Wizard
Giant Skeleton Lightning Mega Knight The Log Electro Wizard
Giant Skeleton Mega Knight
Firecracker Electro Dragon Electro Wizard
Giant Skeleton Lightning Electro Wizard
Giant Skeleton Mega Knight
Electro Dragon Giant Skeleton Lightning Electro Wizard Mega Knight Firecracker The Log
Mega Knight Electro Dragon Giant Skeleton
Lightning Mega Knight Giant Skeleton The Log Electro Wizard
Giant Skeleton Lightning Mega Knight
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Wizard Firecracker Giant Skeleton Lightning The Log
Mega Knight Firecracker Electro Dragon Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Electro Dragon Giant Skeleton The Log
Firecracker Electro Dragon The Log Electro Wizard
Lightning Electro Dragon Giant Skeleton The Log
Lightning Firecracker Giant Skeleton The Log
Firecracker The Log Mega Knight
Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon Lightning
The Log Firecracker Electro Dragon Lightning
Lightning Electro Dragon Electro Wizard
Firecracker Lightning Electro Dragon The Log Electro Wizard
Lightning Firecracker Electro Dragon
Lightning Firecracker The Log
Lightning Firecracker Electro Dragon
Lightning Firecracker The Log
Lightning Firecracker Electro Dragon The Log
Lightning Firecracker Electro Dragon The Log Mega Knight
Lightning
Lightning
Lightning Firecracker Electro Dragon The Log Electro Wizard Mega Knight
Lightning Firecracker Electro Dragon The Log Mega Knight
Lightning Giant Skeleton The Log Mega Knight
Lightning
Lightning The Log
Lightning Electro Dragon The Log
Firecracker The Log Electro Dragon Mega Knight
Firecracker The Log Electro Dragon Lightning Electro Wizard
Lightning Electro Dragon The Log Mega Knight
Lightning Firecracker The Log
Lightning Firecracker Electro Dragon Electro Wizard
Electro Dragon Lightning Electro Wizard Firecracker
Lightning
Lightning Electro Dragon The Log Mega Knight
Lightning Firecracker Electro Dragon Electro Wizard
Giant Skeleton Mega Knight
Firecracker Lightning The Log
Lightning Electro Wizard Electro Dragon
Lightning Firecracker Electro Dragon Electro Wizard
The Log
Lightning Firecracker Electro Dragon Electro Wizard Mega Knight
The Log Firecracker Electro Dragon Lightning
Lightning Giant Skeleton
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Giant Skeleton Lightning The Log Electro Wizard
Firecracker Electro Dragon Lightning Electro Wizard
Electro Dragon Lightning Firecracker Giant Skeleton The Log Electro Wizard Mega Knight

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