My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Minions Graveyard
Zap
Minions Graveyard
Barbarian Barrel
Executioner Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Minions Executioner Electro Wizard
Poison
Minions Executioner Electro Wizard Graveyard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Electro Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Graveyard Minions Executioner The Log
Minions
Zap P.E.K.K.A Graveyard
Fireball
Zap Graveyard The Log Electro Wizard
Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Electro Wizard Minions Executioner The Log Graveyard
The Log
Zap Fireball Executioner P.E.K.K.A Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Fireball
Graveyard
Zap Fireball Electro Wizard Minions P.E.K.K.A The Log

Defense Synergies 4 11

Zap
Fireball Electro Wizard Minions Executioner P.E.K.K.A The Log
Minions
Zap P.E.K.K.A The Log Electro Wizard
Fireball
Zap The Log Electro Wizard
Executioner
Zap The Log
P.E.K.K.A
The Log Zap Minions Electro Wizard
The Log
Fireball P.E.K.K.A Zap Minions Executioner Electro Wizard
Electro Wizard
Zap Minions Fireball P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner The Log Electro Wizard
P.E.K.K.A Zap Minions Executioner The Log Electro Wizard
P.E.K.K.A Minions Executioner Electro Wizard
P.E.K.K.A Minions Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Minions Executioner Electro Wizard
Minions Electro Wizard Zap Fireball Executioner
Zap Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Electro Wizard
Minions Executioner Electro Wizard Zap Fireball The Log
Minions Executioner Zap Fireball Electro Wizard
P.E.K.K.A Zap Minions Fireball The Log Electro Wizard
Fireball Executioner Zap Minions P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
Minions Fireball Executioner P.E.K.K.A Electro Wizard
Fireball Zap Minions Executioner The Log Electro Wizard
Zap Executioner The Log Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Minions Fireball Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Executioner The Log
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Executioner
Fireball Executioner Zap Minions Electro Wizard
P.E.K.K.A Minions Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Fireball The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Fireball Executioner
Fireball Executioner
Electro Wizard Zap Minions Fireball Executioner P.E.K.K.A The Log
Minions Executioner Zap Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Minions
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Minions Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap Executioner
Fireball Executioner The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Minions
Zap Fireball Executioner The Log Electro Wizard
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Executioner
Fireball The Log Zap Executioner Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Minions Fireball
Fireball Zap Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Minions Fireball The Log Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner The Log Electro Wizard

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