My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Giant Wizard Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Cannon Cart Graveyard
Giant Snowball
Fire Spirit Archers Graveyard
Zap
Fire Spirit Archers Cannon Cart Graveyard
Barbarian Barrel
Fire Spirit Archers Goblin Cage Wizard Cannon Cart Graveyard
The Log
Fire Spirit Archers Goblin Cage Cannon Cart Graveyard
Earthquake
Archers Goblin Cage Graveyard
Arrows
Fire Spirit Archers Graveyard
Royal Delivery
Fire Spirit Archers Goblin Cage Wizard Cannon Cart Graveyard
Fireball
Archers Goblin Cage Wizard Cannon Cart
Poison
Archers Goblin Cage Wizard Graveyard
Lightning
Goblin Cage Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Goblin Cage Giant Wizard Cannon Cart Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Archers Goblin Cage Giant

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Giant Cannon Cart
Archers
Goblin Cage Giant Graveyard
Goblin Cage
Fire Spirit Archers Giant Cannon Cart Graveyard
Giant
Lightning Graveyard Fire Spirit Archers Goblin Cage Wizard Cannon Cart
Wizard
Giant
Cannon Cart
Fire Spirit Goblin Cage Giant Lightning Graveyard
Lightning
Giant Cannon Cart
Graveyard
Giant Archers Goblin Cage Cannon Cart

Defense Synergies 0 5

Fire Spirit
Archers
Goblin Cage Cannon Cart
Goblin Cage
Archers Wizard Cannon Cart
Giant
Wizard
Goblin Cage Cannon Cart
Cannon Cart
Archers Goblin Cage Wizard
Lightning
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Goblin Cage Wizard
Goblin Cage Cannon Cart
Goblin Cage Fire Spirit Archers Cannon Cart Lightning
Goblin Cage Cannon Cart
Lightning Goblin Cage
Fire Spirit Archers Cannon Cart
Lightning Fire Spirit Archers Goblin Cage Wizard
Lightning Goblin Cage Cannon Cart
Goblin Cage
Fire Spirit Archers Cannon Cart
Archers Wizard Cannon Cart
Archers Wizard
Goblin Cage Fire Spirit Wizard Cannon Cart Lightning
Fire Spirit Wizard Goblin Cage Cannon Cart
Goblin Cage Cannon Cart
Goblin Cage Lightning
Wizard Goblin Cage Cannon Cart
Fire Spirit Goblin Cage Archers Wizard Cannon Cart
Goblin Cage Wizard Fire Spirit Archers Cannon Cart
Goblin Cage Cannon Cart
Wizard Fire Spirit Archers Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Cage Cannon Cart
Archers Wizard Cannon Cart Lightning
Goblin Cage Cannon Cart Lightning
Lightning Goblin Cage Cannon Cart
Goblin Cage Cannon Cart
Fire Spirit Wizard Archers
Archers Goblin Cage Cannon Cart Lightning
Goblin Cage Cannon Cart
Goblin Cage Lightning Cannon Cart
Goblin Cage
Goblin Cage Cannon Cart
Lightning Goblin Cage
Cannon Cart Lightning Goblin Cage Wizard
Wizard Archers Goblin Cage Cannon Cart
Archers Goblin Cage Cannon Cart Lightning
Archers Goblin Cage Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning Cannon Cart
Cannon Cart Lightning
Wizard Fire Spirit
Wizard Fire Spirit
Fire Spirit Archers Wizard
Fire Spirit Wizard Lightning
Wizard Lightning
Lightning Fire Spirit
Lightning Wizard Cannon Cart
Lightning Fire Spirit Archers Wizard
Lightning Fire Spirit Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Wizard Cannon Cart
Lightning Wizard Cannon Cart
Lightning
Lightning
Lightning Fire Spirit Archers Wizard
Lightning Fire Spirit Wizard
Lightning
Lightning Wizard
Lightning
Lightning Cannon Cart
Fire Spirit Wizard
Wizard Lightning
Lightning Wizard
Lightning
Lightning Fire Spirit Archers Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Lightning Fire Spirit Archers Cannon Cart
Lightning Fire Spirit Archers Wizard
Lightning Wizard Cannon Cart
Wizard Lightning
Lightning
Cannon Cart
Lightning
Lightning
Lightning Cannon Cart

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