My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Fire Spirit Bats Witch Princess Graveyard
Zap
Fire Spirit Bats Witch Princess Graveyard
Barbarian Barrel
Fire Spirit Witch Princess Graveyard
The Log
Fire Spirit Witch Princess Graveyard
Earthquake
Witch Graveyard
Arrows
Fire Spirit Bats Witch Princess Graveyard
Royal Delivery
Fire Spirit Bats Witch Princess Graveyard
Fireball
Witch Princess
Poison
Bats Witch Princess Graveyard
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Princess Witch Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap
Bats
Mega Knight Zap Graveyard
Zap
Graveyard Fire Spirit Bats Witch The Log Princess Mega Knight
Witch
Zap Graveyard Mega Knight
The Log
Zap Princess Graveyard Mega Knight
Princess
Zap The Log Mega Knight
Graveyard
Zap Bats Witch The Log Mega Knight
Mega Knight
Bats Zap Witch The Log Princess Graveyard

Defense Synergies 1 13

Fire Spirit
Zap The Log
Bats
Zap The Log Mega Knight
Zap
Mega Knight Fire Spirit Bats Witch The Log Princess
Witch
Zap The Log Mega Knight
The Log
Fire Spirit Bats Zap Witch Princess Mega Knight
Princess
Zap The Log Mega Knight
Graveyard
Mega Knight
Zap Bats Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Bats Zap Witch The Log Mega Knight
Witch Mega Knight Fire Spirit Bats
Witch Bats Mega Knight
The Log Princess Mega Knight
The Log Fire Spirit Bats Zap Mega Knight
Bats Fire Spirit Zap Witch Princess
Zap The Log Mega Knight
Witch Princess
Fire Spirit Mega Knight
Bats Witch Zap The Log Princess Mega Knight
Bats Zap Witch Princess
Mega Knight Fire Spirit Bats Zap Witch The Log
Fire Spirit Mega Knight Bats Zap Witch The Log Princess
Mega Knight
Zap The Log Mega Knight
Mega Knight Bats Witch
Fire Spirit Mega Knight Bats Zap Witch The Log
Zap Witch The Log Fire Spirit Bats Princess Mega Knight
Mega Knight Fire Spirit Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap The Log Mega Knight
Mega Knight Bats Zap Witch The Log
Mega Knight Bats Zap The Log
Witch Mega Knight
Fire Spirit Bats Zap Witch Princess
Bats Witch
Mega Knight
Zap Mega Knight Bats Witch The Log
Witch
Mega Knight Bats Witch
Mega Knight Zap The Log
Mega Knight Witch
Witch Princess Mega Knight
Witch Bats Zap The Log
Bats Mega Knight Zap Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Fire Spirit Zap The Log Mega Knight
Fire Spirit Bats Zap Witch Princess
Fire Spirit Witch The Log Princess
The Log Fire Spirit Zap Princess
The Log Zap
Fire Spirit Bats
Zap The Log Princess
Fire Spirit Zap Princess
Fire Spirit The Log Princess
Princess
Princess Zap The Log
Zap Witch The Log Princess
The Log Princess Mega Knight
Bats
Fire Spirit Zap The Log Princess Mega Knight
Fire Spirit Zap Witch The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
Zap The Log
Zap The Log Fire Spirit Witch Princess Mega Knight
Witch
The Log Zap Witch Princess
Zap Witch The Log Princess Mega Knight
Zap The Log
Fire Spirit Bats Zap Witch Princess
Zap Bats Witch
Zap The Log Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Fire Spirit Bats Witch Princess
Fire Spirit Zap Witch Princess
The Log
Princess Mega Knight
The Log Zap Princess
Zap
Mega Knight
Zap Bats Witch The Log Princess
Bats Zap Witch Princess
Zap Witch The Log Princess Mega Knight

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