My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Graveyard
Giant Snowball
Bats Archers Mega Minion Graveyard
Zap
Bats Archers Graveyard
Barbarian Barrel
Archers Knight Tesla Graveyard
The Log
Archers Graveyard
Earthquake
Archers Tesla Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Knight Mega Minion Graveyard
Fireball
Archers Tesla Mega Minion
Poison
Bats Archers Mega Minion Graveyard
Lightning
Knight Tesla Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Mega Minion Tornado Tesla Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Mega Minion

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Minion Graveyard
Archers
Knight Graveyard
Knight
Bats Archers Mega Minion Graveyard
Tesla
Mega Minion
Knight Bats Graveyard
Tornado
Freeze Graveyard
Freeze
Graveyard Tornado
Graveyard
Knight Freeze Bats Archers Mega Minion Tornado

Defense Synergies 4 10

Bats
Knight Tesla Freeze
Archers
Knight Tesla Mega Minion Tornado
Knight
Bats Archers Tesla Mega Minion Tornado
Tesla
Knight Bats Archers Mega Minion Tornado
Mega Minion
Knight Archers Tesla Tornado Freeze
Tornado
Archers Knight Tesla Mega Minion
Freeze
Bats Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion
Bats Knight Tesla Mega Minion
Tesla Tornado Bats Archers Knight Mega Minion Freeze
Tesla Bats Knight Mega Minion
Tornado
Tornado Freeze Bats Archers Tesla Mega Minion
Bats Tesla Mega Minion Tornado Archers Freeze
Tesla
Tesla Tornado
Knight Tornado Archers Tesla
Bats Archers Knight Tesla Mega Minion Tornado Freeze
Tesla Mega Minion Bats Archers Tornado
Tesla Bats Knight Freeze
Bats Tesla Mega Minion Tornado Freeze
Knight Tesla
Tornado Tesla Freeze
Tesla Bats Knight Tornado
Tesla Bats Archers Knight Mega Minion Tornado
Tornado Freeze Bats Archers Knight Tesla Mega Minion
Tesla Tornado
Bats Archers Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Archers Knight Tesla Mega Minion
Bats Knight
Bats Knight Tesla Tornado
Knight Tesla
Bats Archers Tesla Tornado Freeze
Bats Archers Knight Tesla Mega Minion
Knight Tesla
Freeze Bats Knight Mega Minion Tornado
Tesla Mega Minion
Bats Knight Tesla Mega Minion
Tornado
Knight Tesla
Archers Tesla
Tesla Bats Archers Knight Mega Minion Tornado Freeze
Bats Archers Tesla Mega Minion Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Tornado
Knight Freeze
Bats Mega Minion Tornado Freeze
Archers Tornado
Tornado Freeze
Tornado
Bats Tornado
Knight Tornado
Archers Tornado
Knight
Freeze
Tornado Freeze
Bats
Archers Mega Minion
Tornado
Tornado
Tornado
Tornado Freeze
Mega Minion
Tornado
Tornado
Tornado
Bats Archers Tornado
Bats Mega Minion Freeze
Mega Minion
Freeze
Bats Archers Freeze
Archers Mega Minion Tornado
Freeze
Knight Mega Minion
Tornado
Mega Minion
Bats Tornado Freeze
Bats Tornado
Tornado Freeze

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