My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Graveyard
Giant Snowball
Skeletons Graveyard
Zap
Skeletons Graveyard
Barbarian Barrel
Skeletons Executioner Electro Wizard Graveyard
The Log
Skeletons Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Graveyard
Royal Delivery
Skeletons Executioner Electro Wizard Graveyard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard Graveyard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Poison Electro Wizard Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Tornado Poison

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant
Poison Graveyard Tornado Executioner The Log Electro Wizard
Tornado
Executioner Giant Poison The Log Graveyard
Poison
Giant Graveyard Tornado The Log
Executioner
Tornado Giant The Log
The Log
Giant Tornado Poison Executioner Graveyard
Electro Wizard
Graveyard Giant
Graveyard
Giant Poison Electro Wizard Tornado The Log

Defense Synergies 1 12

Skeletons
Tornado Poison Executioner The Log Electro Wizard
Giant
Tornado
Executioner Skeletons Poison The Log Electro Wizard
Poison
Skeletons Tornado The Log Electro Wizard
Executioner
Tornado Skeletons The Log
The Log
Skeletons Tornado Poison Executioner Electro Wizard
Electro Wizard
Skeletons Tornado Poison The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Skeletons Executioner The Log Electro Wizard
Tornado Skeletons Executioner Electro Wizard
Skeletons Electro Wizard
Tornado Poison The Log
Tornado The Log Skeletons Executioner Electro Wizard
Tornado Electro Wizard Poison Executioner
Poison The Log Electro Wizard
Skeletons Tornado
Tornado Skeletons Electro Wizard
Poison Executioner Electro Wizard Skeletons Tornado The Log
Executioner Tornado Poison Electro Wizard
Skeletons The Log Electro Wizard
Executioner Tornado Poison The Log Electro Wizard
Electro Wizard
Tornado The Log Electro Wizard
Skeletons Tornado Poison Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard
Tornado Poison Executioner The Log Electro Wizard
Tornado Electro Wizard
Poison Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Poison Electro Wizard Executioner The Log
Skeletons The Log Electro Wizard
Tornado The Log Electro Wizard
Skeletons Executioner
Poison Executioner Skeletons Tornado Electro Wizard
Skeletons Electro Wizard
Electro Wizard Skeletons Tornado Poison The Log
Skeletons
Tornado Poison The Log Electro Wizard
Skeletons Executioner
Executioner
Electro Wizard Skeletons Tornado Poison Executioner The Log
Poison Executioner The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Tornado Executioner The Log Electro Wizard
Poison The Log
Poison The Log
Poison Executioner The Log
Poison Executioner Tornado
Tornado Poison Executioner The Log
Poison The Log Tornado Executioner
Poison The Log Tornado
Tornado Poison Electro Wizard
Poison Tornado The Log Electro Wizard
Poison Tornado Executioner
Poison Executioner The Log
Poison
Poison The Log
Poison Executioner The Log
Poison Executioner The Log
Tornado Poison
Poison Executioner The Log Electro Wizard
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Executioner
Poison The Log Tornado Executioner Electro Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Tornado Executioner Electro Wizard
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard
Poison Tornado Executioner Electro Wizard
The Log
Poison Executioner Electro Wizard
The Log Poison Executioner
Tornado Poison
Executioner
Tornado Poison The Log Electro Wizard
Tornado Poison Executioner Electro Wizard
Poison Tornado Executioner The Log Electro Wizard

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