My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Graveyard
Giant Snowball
Bats Guards Graveyard
Zap
Bats Guards Graveyard
Barbarian Barrel
Wizard Guards Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Bats Guards Graveyard
Royal Delivery
Bats Wizard Guards P.E.K.K.A Graveyard
Fireball
Wizard
Poison
Bats Wizard Guards Graveyard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Tornado Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Graveyard
Arrows
P.E.K.K.A Graveyard
Wizard
Tornado P.E.K.K.A
Guards
The Log Graveyard
Tornado
Wizard P.E.K.K.A The Log Graveyard
P.E.K.K.A
Arrows Tornado Bats Wizard The Log Graveyard
The Log
Guards Tornado P.E.K.K.A Graveyard
Graveyard
Arrows Bats Guards Tornado P.E.K.K.A The Log

Defense Synergies 3 9

Bats
P.E.K.K.A The Log
Arrows
Tornado P.E.K.K.A
Wizard
Tornado Guards P.E.K.K.A The Log
Guards
Wizard The Log
Tornado
Wizard P.E.K.K.A Arrows The Log
P.E.K.K.A
Tornado The Log Bats Arrows Wizard
The Log
P.E.K.K.A Bats Wizard Guards Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Bats The Log
Tornado P.E.K.K.A Bats
P.E.K.K.A Bats Guards
Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log Bats Guards
Bats Tornado Arrows Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Tornado
Guards Tornado
Bats Guards Arrows Wizard Tornado The Log
Arrows Bats Wizard Tornado
P.E.K.K.A Bats Wizard Guards The Log
Wizard Bats Arrows Guards Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado P.E.K.K.A The Log
Wizard Bats Arrows Tornado P.E.K.K.A
Arrows Bats Wizard Guards Tornado The Log
Arrows Wizard Tornado The Log Bats Guards
P.E.K.K.A Tornado
Wizard Bats Arrows Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Wizard The Log
Guards P.E.K.K.A Bats The Log
Guards P.E.K.K.A Bats Tornado The Log
P.E.K.K.A Guards
Arrows Wizard Bats Tornado
Guards P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Arrows Guards Tornado The Log
P.E.K.K.A Wizard Guards
Wizard
Guards Bats Tornado P.E.K.K.A The Log
Bats Arrows Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows Tornado The Log
Arrows The Log
Arrows Guards The Log
Wizard Arrows The Log
Arrows Wizard Bats Tornado
Arrows Wizard Tornado The Log
Arrows The Log Wizard Tornado
Arrows The Log Wizard Tornado
Bats Guards Tornado
Arrows Wizard Tornado The Log
Arrows Wizard Tornado
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows Tornado
Bats
Arrows Wizard The Log
Arrows Wizard Tornado The Log
The Log
Arrows Wizard Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Wizard
Arrows The Log Wizard Tornado
Arrows Wizard Tornado The Log
Arrows Tornado The Log
Bats Arrows Wizard Tornado
Bats Wizard Guards
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Bats Guards
Arrows Wizard Tornado
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows Tornado
P.E.K.K.A
Bats Guards Tornado The Log
Bats Tornado
Tornado The Log

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