My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Clone Graveyard
Giant Snowball
Bomber Skeleton Army Clone Lumberjack Graveyard
Zap
Bomber Skeleton Army Clone Graveyard
Barbarian Barrel
Bomber Wizard Skeleton Army Clone Lumberjack Graveyard
The Log
Bomber Skeleton Army Clone Lumberjack Graveyard
Earthquake
Bomber Skeleton Army Clone Graveyard
Arrows
Bomber Skeleton Army Clone Graveyard
Royal Delivery
Bomber Wizard Skeleton Army Clone Lumberjack Graveyard
Fireball
Bomber Wizard Skeleton Army Clone Lumberjack
Poison
Bomber Wizard Skeleton Army Clone Graveyard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Skeleton Army Clone Lumberjack Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Skeleton Army Clone

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Lumberjack Graveyard Mega Knight
Wizard
Lumberjack Mega Knight
Mirror
Skeleton Army Lumberjack Graveyard
Skeleton Army
Clone Mirror
Clone
Skeleton Army Lumberjack
Lumberjack
Bomber Wizard Mirror Clone Graveyard Mega Knight
Graveyard
Bomber Mirror Lumberjack Mega Knight
Mega Knight
Bomber Wizard Lumberjack Graveyard

Defense Synergies 1 6

Bomber
Wizard
Skeleton Army Lumberjack Mega Knight
Mirror
Skeleton Army Lumberjack Mega Knight
Skeleton Army
Mirror Wizard Lumberjack
Clone
Lumberjack
Wizard Mirror Skeleton Army
Graveyard
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Skeleton Army Lumberjack Bomber Mega Knight
Skeleton Army Lumberjack Mega Knight Bomber
Skeleton Army Lumberjack Bomber Mega Knight
Bomber Skeleton Army Lumberjack Mega Knight
Skeleton Army Bomber Lumberjack Mega Knight
Wizard
Mega Knight
Skeleton Army Lumberjack
Skeleton Army Bomber Lumberjack Mega Knight
Skeleton Army Bomber Wizard Lumberjack Mega Knight
Wizard
Skeleton Army Lumberjack Mega Knight Bomber Wizard
Bomber Wizard Skeleton Army Mega Knight Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Wizard Mega Knight Bomber Skeleton Army Lumberjack
Mega Knight Bomber Wizard Skeleton Army Lumberjack
Wizard Bomber Lumberjack Mega Knight
Lumberjack
Bomber Wizard Skeleton Army Mega Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Bomber Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Wizard
Skeleton Army Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Skeleton Army
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Lumberjack
Wizard Bomber Skeleton Army Mega Knight
Skeleton Army Bomber Lumberjack
Mega Knight Bomber Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard Mega Knight
Wizard
Bomber Wizard
Wizard
Wizard
Lumberjack
Wizard
Wizard
Bomber Wizard
Wizard Mega Knight
Bomber
Bomber Wizard Mega Knight
Bomber Wizard Mega Knight
Mega Knight
Wizard
Bomber Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard
Bomber Wizard Mega Knight
Mega Knight
Wizard
Skeleton Army
Wizard
Wizard Lumberjack Mega Knight
Bomber Wizard
Mega Knight
Mega Knight

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