My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Giant Skeleton Graveyard
Giant Snowball
Bomber Royal Hogs Graveyard
Zap
Bomber Royal Hogs Graveyard
Barbarian Barrel
Bomber Wizard Royal Hogs Giant Skeleton Electro Wizard Graveyard
The Log
Bomber Royal Hogs Giant Skeleton Graveyard
Earthquake
Bomber Royal Hogs Graveyard
Arrows
Bomber Royal Hogs Graveyard
Royal Delivery
Bomber Wizard Royal Hogs Giant Skeleton Electro Wizard Graveyard
Fireball
Bomber Wizard Royal Hogs Electro Wizard
Poison
Bomber Wizard Royal Hogs Electro Wizard Graveyard
Lightning
Wizard Electro Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Electro Wizard Wizard Royal Hogs Graveyard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Bomber Electro Wizard Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Giant Skeleton Graveyard
Wizard
Royal Hogs Giant Skeleton
Royal Hogs
Bomber Wizard Electro Wizard
Rocket
Mirror
Mirror
Rocket Giant Skeleton Graveyard
Giant Skeleton
Bomber Wizard Mirror Electro Wizard Graveyard
Electro Wizard
Graveyard Royal Hogs Giant Skeleton
Graveyard
Electro Wizard Bomber Mirror Giant Skeleton

Defense Synergies 0 5

Bomber
Electro Wizard
Wizard
Giant Skeleton Electro Wizard
Royal Hogs
Rocket
Mirror
Electro Wizard
Giant Skeleton
Wizard Electro Wizard
Electro Wizard
Bomber Wizard Mirror Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard Electro Wizard
Bomber Electro Wizard
Rocket Bomber Giant Skeleton Electro Wizard
Bomber Electro Wizard
Bomber Rocket Giant Skeleton
Bomber Electro Wizard
Rocket Electro Wizard Wizard
Rocket Giant Skeleton Electro Wizard
Bomber Giant Skeleton Electro Wizard
Electro Wizard Bomber Wizard Giant Skeleton
Wizard Electro Wizard
Bomber Wizard Rocket Giant Skeleton Electro Wizard
Bomber Wizard Rocket Electro Wizard
Electro Wizard
Rocket Electro Wizard
Wizard Bomber Electro Wizard
Bomber Wizard Electro Wizard
Wizard Bomber Giant Skeleton Electro Wizard
Electro Wizard
Bomber Wizard Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard
Electro Wizard Bomber Wizard Rocket
Giant Skeleton Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard
Giant Skeleton
Rocket Giant Skeleton Electro Wizard
Giant Skeleton
Rocket Giant Skeleton Electro Wizard
Rocket Giant Skeleton Wizard
Wizard Bomber
Electro Wizard Bomber Rocket Giant Skeleton
Bomber Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Electro Wizard
Rocket Giant Skeleton
Rocket Giant Skeleton
Bomber Wizard Rocket
Wizard Rocket
Bomber Wizard
Wizard
Wizard
Rocket Electro Wizard
Rocket Wizard Electro Wizard
Wizard Rocket
Rocket
Rocket
Rocket Bomber Wizard
Wizard Rocket
Rocket
Bomber Rocket
Rocket Bomber Wizard Electro Wizard
Rocket Bomber Wizard
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket
Bomber Wizard
Wizard Electro Wizard
Wizard
Rocket
Wizard Electro Wizard
Rocket Electro Wizard Wizard
Bomber Wizard Rocket
Rocket Electro Wizard
Giant Skeleton
Rocket Wizard
Electro Wizard Rocket
Rocket Wizard Electro Wizard
Wizard Rocket Electro Wizard
Bomber Wizard
Rocket Giant Skeleton
Rocket Giant Skeleton Electro Wizard
Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard

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