My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Graveyard
Giant Snowball
Spear Goblins Royal Hogs Graveyard
Zap
Spear Goblins Inferno Tower Royal Hogs Goblin Giant Graveyard
Barbarian Barrel
Spear Goblins Inferno Tower Royal Hogs Ice Wizard Magic Archer Graveyard
The Log
Spear Goblins Royal Hogs Graveyard
Earthquake
Spear Goblins Inferno Tower Royal Hogs Graveyard
Arrows
Spear Goblins Royal Hogs Graveyard
Royal Delivery
Spear Goblins Royal Hogs Ice Wizard Magic Archer Graveyard
Fireball
Inferno Tower Royal Hogs Ice Wizard Magic Archer
Poison
Spear Goblins Inferno Tower Royal Hogs Ice Wizard Magic Archer Graveyard
Lightning
Inferno Tower Ice Wizard Magic Archer
Rocket
Inferno Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Wizard Magic Archer Inferno Tower Royal Hogs Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Ice Wizard Magic Archer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Hogs Goblin Giant Graveyard
Zap
Goblin Giant Graveyard Spear Goblins Royal Hogs Ice Wizard Magic Archer
Inferno Tower
Royal Hogs
Spear Goblins Zap Magic Archer
Goblin Giant
Zap Spear Goblins Ice Wizard Magic Archer Graveyard
Ice Wizard
Zap Goblin Giant Graveyard
Magic Archer
Zap Royal Hogs Goblin Giant
Graveyard
Zap Spear Goblins Goblin Giant Ice Wizard

Defense Synergies 1 9

Spear Goblins
Zap Inferno Tower Goblin Giant Ice Wizard
Zap
Goblin Giant Spear Goblins Inferno Tower Ice Wizard Magic Archer
Inferno Tower
Spear Goblins Zap Ice Wizard
Royal Hogs
Goblin Giant
Zap Spear Goblins Magic Archer
Ice Wizard
Spear Goblins Zap Inferno Tower
Magic Archer
Zap Goblin Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Inferno Tower Goblin Giant Magic Archer
Inferno Tower Zap Ice Wizard
Inferno Tower Ice Wizard
Inferno Tower Ice Wizard
Spear Goblins Zap Ice Wizard Magic Archer
Inferno Tower Spear Goblins Zap Ice Wizard Magic Archer
Zap Inferno Tower Goblin Giant Magic Archer
Inferno Tower Ice Wizard
Spear Goblins Inferno Tower Ice Wizard
Ice Wizard Spear Goblins Zap Goblin Giant Magic Archer
Inferno Tower Spear Goblins Zap Ice Wizard Magic Archer
Inferno Tower Zap Ice Wizard
Zap Magic Archer
Inferno Tower
Inferno Tower Zap
Inferno Tower
Spear Goblins Zap Ice Wizard Magic Archer
Zap Spear Goblins Ice Wizard Magic Archer
Inferno Tower
Spear Goblins Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Inferno Tower
Zap Magic Archer
Spear Goblins Zap Inferno Tower Goblin Giant
Zap Inferno Tower Goblin Giant
Inferno Tower Goblin Giant
Zap Goblin Giant Ice Wizard Magic Archer
Spear Goblins Inferno Tower Goblin Giant Ice Wizard
Inferno Tower Goblin Giant
Zap Spear Goblins Inferno Tower Magic Archer
Inferno Tower Goblin Giant
Inferno Tower
Zap Goblin Giant
Inferno Tower Goblin Giant
Magic Archer
Inferno Tower Spear Goblins Zap Goblin Giant Magic Archer
Zap Inferno Tower Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Ice Wizard Magic Archer
Goblin Giant Magic Archer
Zap Magic Archer
Spear Goblins Zap Goblin Giant Ice Wizard Magic Archer
Magic Archer
Zap Ice Wizard Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Ice Wizard Magic Archer
Zap Ice Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Wizard Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Spear Goblins Magic Archer
Zap Ice Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Goblin Giant Magic Archer

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