My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Cannon Cart Royal Ghost Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart Inferno Dragon Night Witch Graveyard
Giant Snowball
Inferno Dragon Night Witch Graveyard
Zap
Royal Giant Cannon Cart Inferno Dragon Night Witch Graveyard
Barbarian Barrel
Cannon Cart Royal Ghost Night Witch Graveyard
The Log
Royal Giant Cannon Cart Graveyard
Earthquake
Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Cannon Cart Royal Ghost Inferno Dragon Night Witch Graveyard
Fireball
Cannon Cart Inferno Dragon Night Witch
Poison
Night Witch Graveyard
Lightning
Ice Golem Cannon Cart Inferno Dragon Night Witch
Rocket
Cannon Cart Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Royal Ghost Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Royal Ghost Inferno Dragon Night Witch Cannon Cart Graveyard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Royal Ghost Inferno Dragon Night Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Ice Golem Rocket Cannon Cart Royal Ghost Night Witch
Ice Golem
Graveyard Royal Giant Cannon Cart
Rocket
Royal Giant
Cannon Cart
Royal Giant Ice Golem Royal Ghost Graveyard
Royal Ghost
Royal Giant Cannon Cart
Inferno Dragon
Night Witch
Royal Giant Graveyard
Graveyard
Ice Golem Cannon Cart Night Witch

Defense Synergies 1 5

Royal Giant
Ice Golem
Night Witch Cannon Cart Royal Ghost Inferno Dragon
Rocket
Cannon Cart
Ice Golem Royal Ghost Night Witch
Royal Ghost
Ice Golem Cannon Cart
Inferno Dragon
Ice Golem
Night Witch
Ice Golem Cannon Cart
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Ice Golem
Inferno Dragon Cannon Cart Night Witch
Rocket Cannon Cart Inferno Dragon Night Witch
Inferno Dragon Night Witch Cannon Cart
Rocket
Cannon Cart Royal Ghost Night Witch
Rocket Inferno Dragon Night Witch
Rocket Ice Golem Cannon Cart
Inferno Dragon Night Witch
Ice Golem Cannon Cart Royal Ghost Night Witch
Ice Golem Cannon Cart Royal Ghost Night Witch
Inferno Dragon Night Witch
Night Witch Rocket Cannon Cart
Rocket Cannon Cart Royal Ghost Night Witch
Inferno Dragon Cannon Cart
Rocket Inferno Dragon
Cannon Cart Night Witch
Cannon Cart Royal Ghost Night Witch
Ice Golem Cannon Cart Royal Ghost Inferno Dragon
Cannon Cart Inferno Dragon
Royal Ghost Cannon Cart Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Cannon Cart Royal Ghost
Ice Golem Rocket Cannon Cart Royal Ghost Inferno Dragon
Ice Golem Rocket Cannon Cart
Rocket Ice Golem Cannon Cart Night Witch
Cannon Cart Inferno Dragon Night Witch
Rocket Ice Golem
Rocket Ice Golem Cannon Cart Night Witch
Cannon Cart Inferno Dragon
Rocket Ice Golem Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Cannon Cart
Rocket
Rocket Cannon Cart Ice Golem Night Witch
Cannon Cart
Ice Golem Rocket Cannon Cart Inferno Dragon Night Witch
Ice Golem Cannon Cart Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Royal Ghost
Royal Ghost
Rocket Cannon Cart
Cannon Cart Ice Golem Rocket
Rocket
Ice Golem Rocket
Ice Golem
Rocket Night Witch
Rocket Cannon Cart
Rocket
Rocket Ice Golem Cannon Cart
Rocket Cannon Cart
Ice Golem Cannon Cart
Rocket Cannon Cart
Rocket Cannon Cart
Rocket
Rocket Night Witch
Rocket
Rocket
Rocket Night Witch
Rocket
Rocket
Rocket Cannon Cart
Ice Golem
Inferno Dragon
Royal Ghost
Rocket
Ice Golem Night Witch
Rocket
Night Witch
Rocket Night Witch
Rocket
Rocket
Rocket Cannon Cart Night Witch
Rocket
Rocket Cannon Cart
Ice Golem
Rocket
Cannon Cart
Rocket
Rocket
Rocket Cannon Cart Royal Ghost

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