My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Royal Recruits Tombstone Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Rascals Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Graveyard
Giant Snowball
Goblins Royal Recruits Tombstone Graveyard
Zap
Goblins Tombstone Graveyard
Barbarian Barrel
Goblins Knight Rascals Royal Recruits Tombstone Hunter Graveyard
The Log
Goblins Rascals Royal Recruits Tombstone Hunter Graveyard
Earthquake
Tombstone Graveyard
Arrows
Goblins Rascals Royal Recruits Tombstone Graveyard
Royal Delivery
Goblins Knight Rascals Royal Recruits Hunter Graveyard
Fireball
Rascals Tombstone Hunter
Poison
Rascals Royal Recruits Tombstone Hunter Graveyard
Lightning
Knight Tombstone Hunter
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Tombstone Hunter Rascals Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Tombstone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Graveyard Hunter The Log
Rascals
Graveyard
Royal Recruits
Graveyard
Tombstone
Hunter
Knight
The Log
Knight Graveyard
Graveyard
Knight Rascals Royal Recruits The Log

Defense Synergies 1 10

Goblins
Knight Tombstone Hunter The Log
Knight
Hunter Goblins The Log
Rascals
The Log
Royal Recruits
Tombstone The Log
Tombstone
Goblins Royal Recruits Hunter
Hunter
Knight Goblins Tombstone The Log
The Log
Goblins Knight Rascals Royal Recruits Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Tombstone The Log
Hunter Goblins Knight Rascals Royal Recruits Tombstone The Log
Hunter Goblins Knight Rascals Royal Recruits Tombstone
Royal Recruits Hunter Goblins Knight Rascals Tombstone
Royal Recruits Tombstone The Log
The Log Goblins Rascals Hunter
Hunter Rascals Tombstone
Rascals Royal Recruits The Log
Hunter Goblins Rascals Royal Recruits Tombstone
Knight Goblins Rascals Royal Recruits Hunter
Goblins Knight Rascals Royal Recruits Tombstone Hunter The Log
Hunter Rascals
Royal Recruits Tombstone Hunter Knight Rascals The Log
Goblins Rascals Royal Recruits Tombstone Hunter The Log
Royal Recruits Knight Rascals Tombstone Hunter
Rascals Royal Recruits Hunter The Log
Goblins Knight Rascals Royal Recruits Tombstone Hunter
Tombstone Goblins Knight Rascals Royal Recruits Hunter The Log
Hunter The Log Knight Rascals Royal Recruits Tombstone
Royal Recruits Hunter
Rascals Royal Recruits Goblins Knight Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Royal Recruits Goblins Tombstone
Knight Hunter The Log
Royal Recruits Tombstone Goblins Knight Rascals Hunter The Log
Royal Recruits Hunter Knight Rascals The Log
Royal Recruits Knight Rascals Tombstone Hunter
Rascals Hunter
Rascals Royal Recruits Goblins Knight Tombstone Hunter
Knight Rascals Royal Recruits Hunter
Royal Recruits Goblins Knight Tombstone The Log
Royal Recruits Tombstone
Knight Rascals Royal Recruits Tombstone Hunter
Royal Recruits The Log
Rascals Royal Recruits Knight Tombstone Hunter
Royal Recruits Rascals
Rascals Royal Recruits Tombstone Goblins Knight Hunter The Log
Rascals Royal Recruits Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Royal Recruits The Log
The Log
The Log
Knight Rascals Royal Recruits The Log
The Log
Hunter
The Log
The Log Hunter
The Log
Goblins
Knight Royal Recruits The Log
Knight Hunter The Log
The Log
Hunter The Log
Royal Recruits The Log
Hunter The Log
The Log
The Log
The Log
Royal Recruits The Log
The Log Hunter
The Log Hunter
The Log
The Log
Hunter
Hunter The Log
The Log
Royal Recruits Tombstone
Hunter
The Log
Knight Rascals Hunter
The Log
Royal Recruits
Rascals Royal Recruits The Log
Royal Recruits The Log

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