My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Baby Dragon Graveyard
Zap
Graveyard
Barbarian Barrel
Barbarians Executioner Graveyard
The Log
Barbarians Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Baby Dragon Executioner Graveyard
Fireball
Barbarians Baby Dragon Executioner
Poison
Barbarians Executioner Graveyard
Lightning
Baby Dragon Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Baby Dragon Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tornado Baby Dragon Freeze Barbarians Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Tornado Baby Dragon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Graveyard Baby Dragon Freeze Executioner
Barbarians
Rage
Tornado
Zap Baby Dragon Executioner Freeze Graveyard
Baby Dragon
Tornado Graveyard Zap
Freeze
Graveyard Zap Tornado
Executioner
Tornado Zap
Graveyard
Zap Baby Dragon Freeze Tornado

Defense Synergies 1 5

Zap
Barbarians Tornado Baby Dragon Executioner
Barbarians
Zap
Rage
Tornado
Executioner Zap Baby Dragon
Baby Dragon
Zap Tornado
Freeze
Executioner
Tornado Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Executioner
Barbarians Zap Executioner
Barbarians Tornado Freeze Executioner
Barbarians
Barbarians Tornado
Tornado Freeze Zap Baby Dragon Executioner
Tornado Zap Baby Dragon Freeze Executioner
Zap Barbarians Baby Dragon
Barbarians Tornado
Tornado Barbarians
Barbarians Executioner Zap Tornado Baby Dragon Freeze
Executioner Zap Tornado Baby Dragon
Barbarians Zap Freeze
Executioner Zap Barbarians Tornado Baby Dragon Freeze
Barbarians
Barbarians Tornado Zap Freeze
Barbarians Tornado Executioner
Zap Barbarians Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Freeze Executioner Barbarians
Barbarians Tornado
Barbarians Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Baby Dragon Executioner
Barbarians Zap
Zap Barbarians Tornado
Barbarians Executioner
Executioner Zap Tornado Baby Dragon Freeze
Barbarians
Barbarians
Zap Freeze Barbarians Tornado Baby Dragon
Barbarians
Barbarians
Zap Barbarians Tornado
Barbarians Executioner
Barbarians Baby Dragon Executioner
Barbarians Zap Tornado Baby Dragon Freeze Executioner
Executioner Zap Barbarians Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Tornado Baby Dragon Executioner
Baby Dragon
Barbarians Freeze
Executioner Zap Baby Dragon
Executioner Zap Tornado Baby Dragon Freeze
Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Freeze Executioner
Zap Tornado
Tornado
Zap Tornado
Zap Tornado Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon Executioner
Tornado Freeze
Zap Baby Dragon Executioner
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Barbarians Baby Dragon
Zap Tornado Freeze Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Executioner
Zap Freeze
Zap
Zap Freeze
Zap Barbarians Freeze
Zap Tornado Baby Dragon Executioner
Freeze
Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap Tornado
Executioner
Zap Tornado Baby Dragon Freeze
Zap Tornado Executioner
Zap Tornado Baby Dragon Freeze Executioner

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