My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Mega Minion Guards Graveyard
Zap
Guards Graveyard
Barbarian Barrel
Guards Electro Wizard Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Mega Minion Guards P.E.K.K.A Electro Wizard Graveyard
Fireball
Mega Minion Electro Wizard
Poison
Mega Minion Guards Electro Wizard Graveyard
Lightning
Ice Golem Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Guards Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mega Minion Guards Poison Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Mega Minion Guards

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Electro Wizard Graveyard Ice Golem Guards Poison
Ice Golem
Mega Minion Graveyard Zap Electro Wizard
Mega Minion
Zap Ice Golem Poison Graveyard
Guards
Zap Graveyard
Poison
P.E.K.K.A Graveyard Zap Mega Minion
P.E.K.K.A
Zap Poison Electro Wizard Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Ice Golem
Graveyard
Zap Ice Golem Poison Electro Wizard Mega Minion Guards P.E.K.K.A

Defense Synergies 3 13

Zap
Mega Minion Electro Wizard Ice Golem Guards Poison P.E.K.K.A
Ice Golem
Mega Minion Zap Guards Poison Electro Wizard
Mega Minion
Zap Ice Golem Guards Electro Wizard
Guards
Zap Ice Golem Mega Minion Poison Electro Wizard
Poison
Zap Ice Golem Guards Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Ice Golem Mega Minion Guards Poison P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Electro Wizard
P.E.K.K.A Zap Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Guards Electro Wizard
Poison P.E.K.K.A
Zap Mega Minion Guards Electro Wizard
Mega Minion Electro Wizard Zap Poison
Zap Ice Golem Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Ice Golem Electro Wizard
Guards Poison Electro Wizard Zap Ice Golem Mega Minion
Mega Minion Zap Poison Electro Wizard
P.E.K.K.A Zap Guards Electro Wizard
Zap Mega Minion Guards Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Poison P.E.K.K.A Electro Wizard
Zap Mega Minion Guards Electro Wizard
Zap Poison Ice Golem Mega Minion Guards Electro Wizard
P.E.K.K.A Electro Wizard
Guards Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Ice Golem P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Ice Golem Mega Minion
Guards P.E.K.K.A Zap Ice Golem Electro Wizard
Guards P.E.K.K.A Zap Ice Golem Electro Wizard
P.E.K.K.A Guards
Poison Zap Ice Golem Electro Wizard
Guards P.E.K.K.A Ice Golem Mega Minion Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Golem Mega Minion Poison
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Zap Guards Poison Electro Wizard
P.E.K.K.A Ice Golem Guards
Guards Electro Wizard Zap Ice Golem Mega Minion Poison P.E.K.K.A
Poison Zap Ice Golem Mega Minion P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Guards
Poison Zap Electro Wizard
Poison
Ice Golem Guards Poison
Poison Zap
Poison Zap Ice Golem Mega Minion
Poison
Poison Zap Ice Golem
Poison Zap
Guards Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison Ice Golem
Poison
Zap Ice Golem Poison
Zap Poison
Poison
Poison
Zap Mega Minion Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Ice Golem Poison
Mega Minion
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Ice Golem Electro Wizard
Zap Electro Wizard Mega Minion Guards Poison
Mega Minion
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Guards
Poison Zap Mega Minion Electro Wizard
Poison Mega Minion Electro Wizard
Zap Ice Golem Poison
Zap Poison
Mega Minion P.E.K.K.A
Zap Guards Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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