My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Wizard Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Wizard P.E.K.K.A Electro Wizard Graveyard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard Graveyard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Freeze Electro Wizard Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Freeze

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Graveyard Knight Freeze
Knight
Graveyard Zap Wizard Electro Wizard
Wizard
Tornado Knight P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Freeze Graveyard
Freeze
Graveyard Zap Tornado
P.E.K.K.A
Zap Tornado Electro Wizard Wizard Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Knight
Graveyard
Zap Knight Freeze Electro Wizard Tornado P.E.K.K.A

Defense Synergies 4 11

Zap
Electro Wizard Knight Tornado P.E.K.K.A
Knight
Electro Wizard Zap Wizard Tornado
Wizard
Tornado Knight Freeze P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Zap Knight Electro Wizard
Freeze
Wizard Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Wizard Tornado Freeze P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
Tornado P.E.K.K.A Knight Freeze Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado P.E.K.K.A
Tornado Freeze Zap Electro Wizard
Tornado Electro Wizard Zap Wizard Freeze
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Electro Wizard
Electro Wizard Zap Knight Wizard Tornado Freeze
Zap Wizard Tornado Electro Wizard
P.E.K.K.A Zap Knight Wizard Freeze Electro Wizard
Wizard Zap Tornado Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado Zap Freeze P.E.K.K.A Electro Wizard
Wizard Knight Tornado P.E.K.K.A Electro Wizard
Zap Knight Wizard Tornado Electro Wizard
Zap Wizard Tornado Freeze Knight Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Tornado Electro Wizard
P.E.K.K.A Knight
Wizard Zap Tornado Freeze Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap Freeze P.E.K.K.A Electro Wizard Knight Tornado
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Knight Wizard
Wizard
Electro Wizard Zap Knight Tornado Freeze P.E.K.K.A
Zap Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap Tornado Electro Wizard
Knight Freeze
Wizard Zap
Wizard Zap Tornado Freeze
Wizard Tornado
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Tornado Electro Wizard
Zap Knight Wizard Tornado Electro Wizard
Zap Wizard Tornado
Knight
Freeze
Zap
Zap Wizard
Wizard
Tornado Freeze
Zap Wizard Electro Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard
Zap Freeze Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Freeze
Zap Wizard Tornado Electro Wizard
Freeze
Knight Wizard Electro Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Freeze Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Freeze Electro Wizard

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