My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Musketeer Guards Graveyard
Zap
Guards Graveyard
Barbarian Barrel
Knight Musketeer Valkyrie Guards Ice Wizard Graveyard
The Log
Musketeer Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Knight Musketeer Valkyrie Guards Ice Wizard Graveyard
Fireball
Musketeer Ice Wizard
Poison
Musketeer Guards Ice Wizard Graveyard
Lightning
Knight Musketeer Valkyrie Ice Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Tornado Ice Wizard Fireball Musketeer Valkyrie Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Guards Tornado Ice Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Graveyard Fireball Ice Wizard
Fireball
Tornado Graveyard Knight
Musketeer
Knight Valkyrie Graveyard
Valkyrie
Musketeer Graveyard Tornado
Guards
Graveyard
Tornado
Fireball Valkyrie Ice Wizard Graveyard
Ice Wizard
Knight Tornado Graveyard
Graveyard
Knight Fireball Valkyrie Musketeer Guards Tornado Ice Wizard

Defense Synergies 6 9

Knight
Musketeer Ice Wizard Fireball Tornado
Fireball
Tornado Knight Musketeer Valkyrie Ice Wizard
Musketeer
Knight Valkyrie Guards Fireball Tornado
Valkyrie
Musketeer Fireball Tornado Ice Wizard
Guards
Musketeer Ice Wizard
Tornado
Fireball Ice Wizard Knight Musketeer Valkyrie
Ice Wizard
Knight Tornado Fireball Valkyrie Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Valkyrie
Knight Musketeer Valkyrie Ice Wizard
Tornado Knight Musketeer Valkyrie Ice Wizard
Knight Musketeer Valkyrie Guards Ice Wizard
Fireball Valkyrie Tornado
Fireball Tornado Musketeer Valkyrie Guards Ice Wizard
Musketeer Tornado Fireball Ice Wizard
Fireball Musketeer Valkyrie
Musketeer Tornado Ice Wizard
Knight Guards Tornado Musketeer Valkyrie Ice Wizard
Valkyrie Guards Ice Wizard Knight Fireball Musketeer Tornado
Musketeer Fireball Tornado Ice Wizard
Knight Fireball Musketeer Valkyrie Guards Ice Wizard
Fireball Valkyrie Guards Tornado
Knight
Tornado Fireball
Knight Fireball Musketeer Valkyrie Tornado
Fireball Knight Musketeer Valkyrie Guards Tornado Ice Wizard
Valkyrie Tornado Knight Fireball Musketeer Guards Ice Wizard
Musketeer Tornado
Valkyrie Knight Fireball Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Fireball
Fireball Knight Musketeer Valkyrie
Guards Knight Musketeer Valkyrie
Valkyrie Guards Knight Fireball Musketeer Tornado
Knight Musketeer Valkyrie Guards
Fireball Musketeer Tornado Ice Wizard
Guards Knight Fireball Musketeer Valkyrie Ice Wizard
Knight Valkyrie
Knight Fireball Valkyrie Tornado
Musketeer Guards
Knight Musketeer Valkyrie Guards
Fireball Valkyrie Guards Tornado
Knight Fireball Valkyrie Guards
Fireball Musketeer Valkyrie
Guards Knight Fireball Musketeer Valkyrie Tornado
Valkyrie Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie Guards
Fireball Musketeer Tornado Ice Wizard
Fireball
Knight Fireball Musketeer Valkyrie Guards
Fireball Valkyrie
Fireball Musketeer Tornado Ice Wizard
Musketeer Tornado
Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Musketeer Guards Tornado
Knight Fireball Musketeer Valkyrie Tornado
Fireball Musketeer Tornado
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Fireball Musketeer
Fireball Valkyrie Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Valkyrie Ice Wizard
Fireball Musketeer Tornado Ice Wizard
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado Ice Wizard
Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer Guards
Fireball Musketeer Tornado Ice Wizard
Fireball
Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball Tornado
Musketeer
Fireball Musketeer Guards Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado

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