My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Graveyard
Giant Snowball
Goblins Cannon Musketeer Hog Rider Graveyard
Zap
Goblins Cannon Graveyard
Barbarian Barrel
Ice Spirit Goblins Cannon Musketeer Graveyard
The Log
Ice Spirit Goblins Cannon Musketeer Hog Rider Graveyard
Earthquake
Cannon Hog Rider Graveyard
Arrows
Ice Spirit Goblins Graveyard
Royal Delivery
Ice Spirit Goblins Musketeer Hog Rider Graveyard
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer Graveyard
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Cannon Fireball Musketeer Hog Rider Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblins Cannon Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Musketeer Graveyard
Goblins
Hog Rider Ice Spirit
Cannon
Fireball
Hog Rider Graveyard Freeze
Musketeer
Hog Rider Ice Spirit Graveyard
Hog Rider
Ice Spirit Goblins Fireball Musketeer Freeze Graveyard
Freeze
Hog Rider Graveyard Fireball
Graveyard
Fireball Freeze Ice Spirit Musketeer Hog Rider

Defense Synergies 2 9

Ice Spirit
Musketeer Goblins Cannon Fireball
Goblins
Ice Spirit Cannon Musketeer Freeze
Cannon
Musketeer Ice Spirit Goblins Fireball
Fireball
Ice Spirit Cannon Musketeer Freeze
Musketeer
Ice Spirit Cannon Goblins Fireball
Hog Rider
Freeze
Goblins Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer
Ice Spirit Goblins Cannon Musketeer
Cannon Goblins Musketeer Freeze
Cannon Goblins Musketeer
Fireball
Fireball Freeze Goblins Cannon Musketeer
Musketeer Ice Spirit Cannon Fireball Freeze
Cannon Fireball Musketeer
Cannon Goblins Musketeer
Ice Spirit Goblins Cannon Musketeer
Goblins Cannon Fireball Musketeer Freeze
Musketeer Fireball
Cannon Ice Spirit Fireball Musketeer Freeze
Fireball Ice Spirit Goblins Cannon Freeze
Cannon
Ice Spirit Cannon Fireball Freeze
Goblins Cannon Fireball Musketeer
Ice Spirit Cannon Fireball Goblins Musketeer
Freeze Ice Spirit Cannon Fireball Musketeer
Cannon Musketeer
Goblins Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball
Fireball Musketeer
Ice Spirit Goblins Musketeer
Fireball Musketeer
Cannon Musketeer
Fireball Ice Spirit Musketeer Freeze
Goblins Fireball Musketeer
Freeze Ice Spirit Goblins Fireball
Cannon Musketeer
Musketeer
Fireball
Cannon Fireball
Cannon Fireball Musketeer
Ice Spirit Goblins Fireball Musketeer Freeze
Cannon Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Musketeer
Fireball
Fireball Musketeer Freeze
Fireball
Fireball Ice Spirit Musketeer Freeze
Musketeer
Fireball Ice Spirit Freeze
Fireball
Goblins Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Freeze Ice Spirit Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Ice Spirit Fireball Musketeer Freeze
Fireball
Fireball Musketeer
Ice Spirit Fireball Freeze
Fireball
Ice Spirit Fireball Musketeer Freeze
Fireball Musketeer
Freeze
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Ice Spirit Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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