My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Bad
Versatility
RIP
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Graveyard
Giant Snowball
Clone Graveyard
Zap
Clone Graveyard
Barbarian Barrel
Clone Graveyard
The Log
Clone Graveyard
Earthquake
Clone Graveyard
Arrows
Clone Graveyard
Royal Delivery
Clone Graveyard
Fireball
Clone
Poison
Clone Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Clone Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Clone Tornado Freeze Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado Mirror
Mirror
The Log Rocket Tornado Freeze Graveyard
Rage
Clone
Tornado
Rocket Mirror Freeze The Log Graveyard
Freeze
Graveyard Mirror Tornado
The Log
Mirror Tornado Graveyard
Graveyard
Freeze Mirror Tornado The Log

Defense Synergies 2 3

Rocket
Tornado The Log
Mirror
Tornado The Log
Rage
Clone
Tornado
Rocket Mirror The Log
Freeze
The Log
Rocket Mirror Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
The Log
Rocket Tornado Freeze
Rocket Tornado The Log
Tornado Freeze The Log
Rocket Tornado Freeze
Rocket The Log
Tornado
Tornado
Tornado Freeze The Log
Tornado
Rocket Freeze The Log
Rocket Tornado Freeze The Log
Rocket Tornado Freeze The Log
Tornado
Tornado The Log
Tornado Freeze The Log
Tornado
The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rocket The Log
Rocket The Log
Rocket Tornado The Log
Rocket Tornado Freeze
Rocket
Rocket Freeze Tornado The Log
Rocket Tornado The Log
Rocket
Rocket Tornado Freeze The Log
Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze The Log
Tornado The Log
Rocket The Log
Rocket Freeze The Log
Rocket The Log
Rocket Tornado Freeze
Tornado The Log
The Log Tornado Freeze
The Log Tornado
Rocket Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket The Log
Rocket Freeze
The Log
Rocket The Log
Rocket The Log
Rocket Tornado Freeze
Rocket
Rocket The Log
Rocket Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado Freeze The Log
The Log Tornado
Tornado The Log
Rocket Tornado The Log
Tornado
Rocket Freeze
Rocket The Log
Rocket Freeze
Rocket The Log
Rocket Freeze
Rocket Tornado
Freeze
The Log
Rocket
The Log
Rocket Tornado
Rocket Tornado Freeze The Log
Rocket Tornado
Rocket Tornado Freeze The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: