My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Graveyard
Giant Snowball
Minion Horde Skeleton Army Balloon Graveyard
Zap
Minion Horde Skeleton Army Balloon Graveyard
Barbarian Barrel
Skeleton Army Executioner Electro Wizard Graveyard
The Log
Mini P.E.K.K.A Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Minion Horde Skeleton Army Graveyard
Royal Delivery
Minion Horde Mini P.E.K.K.A Skeleton Army Balloon Executioner Electro Wizard Graveyard
Fireball
Minion Horde Skeleton Army Balloon Executioner Electro Wizard
Poison
Minion Horde Skeleton Army Balloon Executioner Electro Wizard Graveyard
Lightning
Mini P.E.K.K.A Balloon Executioner Electro Wizard
Rocket
Minion Horde Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Electro Wizard Minion Horde Balloon Executioner Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mini P.E.K.K.A Electro Wizard Minion Horde

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mini P.E.K.K.A
Electro Wizard Graveyard
Rocket
Skeleton Army
Balloon
Executioner Electro Wizard Graveyard
Executioner
Balloon
Electro Wizard
Graveyard Mini P.E.K.K.A Balloon
Graveyard
Electro Wizard Mini P.E.K.K.A Balloon

Defense Synergies 1 4

Minion Horde
Mini P.E.K.K.A
Electro Wizard Skeleton Army Executioner
Rocket
Skeleton Army
Mini P.E.K.K.A Executioner Electro Wizard
Balloon
Executioner
Mini P.E.K.K.A Skeleton Army
Electro Wizard
Mini P.E.K.K.A Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Executioner Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Executioner Electro Wizard
Minion Horde Mini P.E.K.K.A Rocket Skeleton Army Executioner Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Executioner Electro Wizard
Minion Horde Rocket Electro Wizard Executioner
Rocket Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Skeleton Army Executioner Electro Wizard
Minion Horde Executioner Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Rocket Electro Wizard
Rocket Skeleton Army Executioner Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Minion Horde Electro Wizard
Minion Horde Rocket Skeleton Army Mini P.E.K.K.A Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Executioner Electro Wizard
Minion Horde Skeleton Army Executioner Electro Wizard
Executioner Electro Wizard
Mini P.E.K.K.A Electro Wizard
Skeleton Army Minion Horde Mini P.E.K.K.A Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Electro Wizard
Electro Wizard Mini P.E.K.K.A Rocket Executioner
Skeleton Army Minion Horde Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Skeleton Army Minion Horde Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Executioner
Rocket Executioner Minion Horde Electro Wizard
Mini P.E.K.K.A Rocket Skeleton Army Minion Horde Electro Wizard
Mini P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Rocket Electro Wizard Mini P.E.K.K.A Skeleton Army
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A
Rocket Skeleton Army Electro Wizard
Mini P.E.K.K.A Rocket Skeleton Army Minion Horde Executioner
Minion Horde Skeleton Army Executioner
Skeleton Army Electro Wizard Minion Horde Mini P.E.K.K.A Rocket Executioner
Executioner Minion Horde Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Executioner Electro Wizard
Rocket Minion Horde
Rocket
Rocket Executioner Minion Horde
Executioner Minion Horde Rocket
Minion Horde Executioner
Executioner
Rocket Minion Horde Mini P.E.K.K.A Electro Wizard
Rocket Minion Horde Electro Wizard
Rocket Executioner
Rocket Executioner
Minion Horde Rocket
Rocket Minion Horde Executioner
Minion Horde Rocket Executioner
Rocket
Minion Horde Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde
Executioner
Minion Horde
Executioner Electro Wizard
Rocket
Minion Horde Executioner Electro Wizard
Rocket Electro Wizard Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Rocket
Rocket Minion Horde Electro Wizard
Minion Horde
Rocket
Minion Horde Electro Wizard Rocket Skeleton Army
Rocket Executioner Electro Wizard
Minion Horde Mini P.E.K.K.A Rocket Executioner Electro Wizard
Executioner
Rocket
Minion Horde Executioner
Minion Horde Rocket Electro Wizard
Rocket Executioner Electro Wizard
Rocket Executioner Electro Wizard

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