My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Goblins Mega Minion Baby Dragon Graveyard
Zap
Goblins Graveyard
Barbarian Barrel
Goblins Knight Graveyard
The Log
Goblins Graveyard
Earthquake
Graveyard
Arrows
Goblins Graveyard
Royal Delivery
Goblins Knight Mega Minion Baby Dragon P.E.K.K.A Graveyard
Fireball
Mega Minion Baby Dragon
Poison
Mega Minion Graveyard
Lightning
Knight Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Mega Minion Fireball Baby Dragon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Knight
Mega Minion Baby Dragon Graveyard Fireball The Log
Mega Minion
Knight Fireball Baby Dragon Graveyard
Fireball
Graveyard Knight Mega Minion Baby Dragon The Log
Baby Dragon
Knight Graveyard Goblins Mega Minion Fireball P.E.K.K.A
P.E.K.K.A
Baby Dragon The Log Graveyard
The Log
Knight Fireball P.E.K.K.A Graveyard
Graveyard
Knight Fireball Baby Dragon Mega Minion P.E.K.K.A The Log

Defense Synergies 3 10

Goblins
Knight Mega Minion The Log
Knight
Mega Minion Goblins Fireball Baby Dragon The Log
Mega Minion
Knight Goblins Baby Dragon The Log
Fireball
The Log Knight
Baby Dragon
Knight Mega Minion P.E.K.K.A The Log
P.E.K.K.A
The Log Baby Dragon
The Log
Fireball P.E.K.K.A Goblins Knight Mega Minion Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Baby Dragon The Log
P.E.K.K.A Goblins Knight Mega Minion The Log
P.E.K.K.A Goblins Knight Mega Minion
P.E.K.K.A Goblins Knight Mega Minion
Fireball P.E.K.K.A The Log
Fireball The Log Goblins Mega Minion Baby Dragon
Mega Minion Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblins
Knight Goblins
Goblins Knight Mega Minion Fireball Baby Dragon The Log
Mega Minion Fireball Baby Dragon
P.E.K.K.A Knight Fireball The Log
Fireball Goblins Mega Minion Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight
Fireball P.E.K.K.A The Log
Goblins Knight Fireball P.E.K.K.A
Fireball Goblins Knight Mega Minion Baby Dragon The Log
Baby Dragon The Log Knight Mega Minion Fireball
P.E.K.K.A
Goblins Knight Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball P.E.K.K.A
Fireball Knight Mega Minion Baby Dragon The Log
P.E.K.K.A Goblins Knight The Log
P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight
Fireball Baby Dragon
P.E.K.K.A Goblins Knight Mega Minion Fireball
P.E.K.K.A Knight
P.E.K.K.A Goblins Knight Mega Minion Fireball Baby Dragon The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Knight Mega Minion
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Fireball
Fireball Baby Dragon
Goblins Knight Mega Minion Fireball Baby Dragon P.E.K.K.A The Log
Mega Minion Fireball Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Baby Dragon The Log
Fireball Mega Minion Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblins Fireball
Knight Fireball The Log
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Mega Minion Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Mega Minion
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball Mega Minion Baby Dragon
The Log Fireball
Fireball Knight Mega Minion Baby Dragon
The Log Fireball Baby Dragon
Fireball
Mega Minion P.E.K.K.A
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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