My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies Barbarian Hut Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Mega Minion Zappies Lumberjack Graveyard
Zap
Zappies Graveyard
Barbarian Barrel
Zappies Barbarian Hut Electro Wizard Lumberjack Graveyard
The Log
Zappies Barbarian Hut Lumberjack Graveyard
Earthquake
Zappies Barbarian Hut Graveyard
Arrows
Zappies Graveyard
Royal Delivery
Mega Minion Zappies Electro Wizard Lumberjack Graveyard
Fireball
Mega Minion Zappies Barbarian Hut Electro Wizard Lumberjack
Poison
Mega Minion Zappies Barbarian Hut Electro Wizard Graveyard
Lightning
Mega Minion Barbarian Hut Electro Wizard Lumberjack
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Zappies Electro Wizard Lumberjack Graveyard Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Zappies Electro Wizard

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Graveyard Zappies Barbarian Hut Golem Lumberjack
Mega Minion
Zap Golem Graveyard
Zappies
Zap Golem Lumberjack Graveyard
Barbarian Hut
Graveyard Zap
Golem
Mega Minion Zap Zappies Electro Wizard Lumberjack Graveyard
Electro Wizard
Zap Graveyard Golem Lumberjack
Lumberjack
Zap Zappies Golem Electro Wizard Graveyard
Graveyard
Zap Barbarian Hut Electro Wizard Mega Minion Zappies Golem Lumberjack

Defense Synergies 2 11

Zap
Mega Minion Electro Wizard Zappies Barbarian Hut Lumberjack
Mega Minion
Zap Zappies Barbarian Hut Electro Wizard Lumberjack
Zappies
Zap Mega Minion Electro Wizard Lumberjack
Barbarian Hut
Zap Mega Minion Electro Wizard
Golem
Electro Wizard
Zap Mega Minion Zappies Barbarian Hut Lumberjack
Lumberjack
Zap Mega Minion Zappies Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Mega Minion Zappies Electro Wizard
Barbarian Hut Lumberjack Zap Mega Minion Zappies Electro Wizard
Barbarian Hut Lumberjack Mega Minion Zappies Electro Wizard
Barbarian Hut Lumberjack Mega Minion Zappies Electro Wizard
Lumberjack
Zap Mega Minion Zappies Electro Wizard Lumberjack
Mega Minion Electro Wizard Zap Zappies Barbarian Hut
Barbarian Hut Zap Electro Wizard
Zappies Barbarian Hut Lumberjack
Zappies Electro Wizard Lumberjack
Electro Wizard Zap Mega Minion Zappies Lumberjack
Mega Minion Zap Zappies Barbarian Hut Electro Wizard
Barbarian Hut Lumberjack Zap Zappies Electro Wizard
Barbarian Hut Zap Mega Minion Zappies Electro Wizard Lumberjack
Barbarian Hut Zappies Electro Wizard Lumberjack
Barbarian Hut Zap Zappies Electro Wizard Lumberjack
Barbarian Hut Zappies Electro Wizard Lumberjack
Zap Mega Minion Zappies Barbarian Hut Electro Wizard Lumberjack
Zap Mega Minion Zappies Barbarian Hut Electro Wizard Lumberjack
Barbarian Hut Zappies Electro Wizard Lumberjack
Zappies Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Zap Zappies Electro Wizard
Electro Wizard Zap Mega Minion Lumberjack
Zappies Lumberjack Zap Barbarian Hut Electro Wizard
Lumberjack Zap Zappies Barbarian Hut Electro Wizard
Barbarian Hut Zappies Lumberjack
Zap Zappies Electro Wizard
Mega Minion Zappies Barbarian Hut Electro Wizard Lumberjack
Zappies Barbarian Hut Lumberjack
Zap Electro Wizard Mega Minion Zappies Barbarian Hut
Mega Minion Zappies Barbarian Hut
Mega Minion Zappies Lumberjack
Zap Electro Wizard
Zappies Barbarian Hut Lumberjack
Zappies Barbarian Hut
Zappies Electro Wizard Zap Mega Minion Barbarian Hut Lumberjack
Zap Mega Minion Zappies Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Zap Electro Wizard
Barbarian Hut
Barbarian Hut
Zap
Zap Mega Minion
Zap Barbarian Hut
Zap
Electro Wizard Lumberjack
Zap Electro Wizard
Zap
Barbarian Hut
Zap Barbarian Hut
Zap Barbarian Hut
Barbarian Hut
Zap Mega Minion Electro Wizard
Zap
Zap Barbarian Hut
Zap
Mega Minion
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard Mega Minion Zappies
Mega Minion
Zap
Zap Zappies Electro Wizard
Zap Electro Wizard Zappies Barbarian Hut
Zap Mega Minion Zappies Electro Wizard
Mega Minion Electro Wizard Lumberjack
Zap
Zap
Mega Minion
Zap Zappies Electro Wizard
Zap Zappies Electro Wizard
Zap Electro Wizard

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