My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Tombstone Inferno Dragon Graveyard
Zap
Tombstone Inferno Dragon Graveyard
Barbarian Barrel
Tombstone Wizard Electro Wizard Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Wizard Bowler Electro Wizard Inferno Dragon Graveyard
Fireball
Tombstone Wizard Bowler Electro Wizard Inferno Dragon
Poison
Tombstone Wizard Electro Wizard Graveyard
Lightning
Tombstone Wizard Bowler Electro Wizard Inferno Dragon
Rocket
Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Freeze Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Freeze Electro Wizard Inferno Dragon Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tombstone Freeze Electro Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Wizard
Freeze
Graveyard
Bowler
Graveyard The Log Electro Wizard
The Log
Bowler Graveyard
Electro Wizard
Graveyard Bowler
Inferno Dragon
Graveyard
Freeze Bowler Electro Wizard The Log

Defense Synergies 1 11

Tombstone
Wizard Electro Wizard Inferno Dragon
Wizard
Tombstone Freeze The Log Electro Wizard
Freeze
Wizard Electro Wizard
Bowler
The Log Electro Wizard
The Log
Bowler Wizard Electro Wizard Inferno Dragon
Electro Wizard
Tombstone Wizard Freeze Bowler The Log Inferno Dragon
Inferno Dragon
Tombstone The Log Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tombstone Wizard The Log Electro Wizard
Inferno Dragon Tombstone The Log Electro Wizard
Bowler Tombstone Freeze Electro Wizard Inferno Dragon
Inferno Dragon Tombstone Bowler Electro Wizard
Tombstone Bowler The Log
Freeze Bowler The Log Electro Wizard
Electro Wizard Inferno Dragon Tombstone Wizard Freeze
Bowler The Log Electro Wizard
Inferno Dragon Tombstone
Bowler Electro Wizard
Electro Wizard Tombstone Wizard Freeze Bowler The Log
Inferno Dragon Wizard Electro Wizard
Tombstone Bowler Wizard Freeze The Log Electro Wizard
Wizard Bowler Tombstone Freeze The Log Electro Wizard
Inferno Dragon Tombstone Electro Wizard
Freeze Bowler The Log Electro Wizard Inferno Dragon
Wizard Tombstone Bowler Electro Wizard
Tombstone Wizard Bowler The Log Electro Wizard
Wizard Freeze The Log Tombstone Bowler Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Bowler The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bowler Electro Wizard
Electro Wizard Wizard Bowler The Log Inferno Dragon
Tombstone Bowler The Log Electro Wizard
Bowler The Log Electro Wizard
Tombstone Bowler Inferno Dragon
Wizard Freeze Electro Wizard
Tombstone Bowler Electro Wizard
Inferno Dragon
Freeze Electro Wizard Tombstone The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Bowler
Bowler The Log Electro Wizard
Bowler Tombstone Wizard
Wizard Bowler
Tombstone Electro Wizard Freeze Bowler The Log Inferno Dragon
Bowler Wizard Freeze The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Bowler The Log Electro Wizard
The Log
Freeze The Log
Wizard Bowler The Log
Wizard Freeze
Wizard Bowler The Log
The Log Wizard Freeze Bowler
The Log Wizard
Bowler Electro Wizard
Wizard Bowler The Log Electro Wizard
Wizard
Bowler The Log
Freeze
The Log
Wizard Bowler The Log
Wizard Bowler The Log
Freeze
Wizard Bowler The Log Electro Wizard
Wizard Bowler The Log
Bowler The Log
Wizard
Bowler The Log
The Log
Freeze The Log Wizard Bowler
Inferno Dragon
The Log Wizard Bowler Electro Wizard
Wizard Bowler The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard Freeze
Bowler
Wizard The Log
Freeze Electro Wizard
Wizard Bowler The Log
Electro Wizard Tombstone Freeze
Wizard Electro Wizard
Freeze
The Log
Wizard Bowler Electro Wizard
The Log Wizard Bowler
Freeze Bowler The Log Electro Wizard
Electro Wizard
Freeze Bowler The Log Electro Wizard

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