My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Ice Spirit Archers Graveyard
The Log
Ice Spirit Archers Mini P.E.K.K.A Graveyard
Earthquake
Archers Graveyard
Arrows
Ice Spirit Archers Graveyard
Royal Delivery
Ice Spirit Archers Mini P.E.K.K.A Graveyard
Fireball
Archers
Poison
Archers Graveyard
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mini P.E.K.K.A Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Archers Tornado Mini P.E.K.K.A Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Archers

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Archers Mini P.E.K.K.A Graveyard
Zap
Ice Spirit Tornado Graveyard Archers Ice Golem Mini P.E.K.K.A Freeze
Archers
Ice Golem Ice Spirit Zap Mini P.E.K.K.A Graveyard
Ice Golem
Archers Graveyard Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Archers Ice Golem Tornado Graveyard
Tornado
Zap Mini P.E.K.K.A Freeze Graveyard
Freeze
Graveyard Zap Tornado
Graveyard
Zap Ice Golem Freeze Ice Spirit Archers Mini P.E.K.K.A Tornado

Defense Synergies 4 12

Ice Spirit
Zap Mini P.E.K.K.A Archers Ice Golem Tornado
Zap
Ice Spirit Mini P.E.K.K.A Archers Ice Golem Tornado
Archers
Ice Golem Ice Spirit Zap Mini P.E.K.K.A Tornado
Ice Golem
Archers Ice Spirit Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Ice Spirit Zap Archers Ice Golem Tornado Freeze
Tornado
Ice Spirit Zap Archers Ice Golem Mini P.E.K.K.A
Freeze
Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Mini P.E.K.K.A Ice Spirit Zap
Mini P.E.K.K.A Tornado Archers Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Tornado Freeze Zap Archers
Tornado Ice Spirit Zap Archers Freeze
Zap Ice Golem
Mini P.E.K.K.A Tornado
Tornado Ice Spirit Archers Ice Golem Mini P.E.K.K.A
Archers Zap Ice Golem Tornado Freeze
Zap Archers Tornado
Mini P.E.K.K.A Ice Spirit Zap Freeze
Ice Spirit Zap Mini P.E.K.K.A Tornado Freeze
Mini P.E.K.K.A
Tornado Ice Spirit Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Tornado
Ice Spirit Zap Archers Tornado
Zap Tornado Freeze Ice Spirit Archers Ice Golem
Mini P.E.K.K.A Tornado
Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Ice Golem
Zap Archers Ice Golem Mini P.E.K.K.A
Ice Spirit Zap Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Zap Ice Golem Tornado
Mini P.E.K.K.A
Ice Spirit Zap Archers Ice Golem Tornado Freeze
Mini P.E.K.K.A Archers Ice Golem
Mini P.E.K.K.A
Zap Freeze Ice Spirit Ice Golem Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A Ice Golem
Archers
Ice Spirit Zap Archers Ice Golem Mini P.E.K.K.A Tornado Freeze
Zap Archers Ice Golem Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap Tornado
Ice Golem Freeze
Zap
Ice Spirit Zap Ice Golem Tornado Freeze
Archers Tornado
Ice Spirit Zap Ice Golem Tornado Freeze
Zap Tornado
Mini P.E.K.K.A Tornado
Zap Tornado
Zap Archers Tornado
Ice Golem
Freeze
Zap Ice Golem
Zap
Tornado Freeze
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap Tornado
Tornado
Tornado
Zap
Zap Ice Golem Tornado Freeze Ice Spirit
Zap Tornado
Zap Tornado
Zap Tornado
Zap Archers Ice Golem Tornado
Zap Ice Spirit Freeze
Mini P.E.K.K.A
Zap
Zap Ice Spirit Freeze
Zap Ice Spirit Archers Freeze
Zap Archers Tornado
Freeze
Mini P.E.K.K.A
Zap Ice Golem
Zap Tornado
Zap Ice Spirit Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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