My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minion Horde Royal Giant Graveyard
Giant Snowball
Skeletons Spear Goblins Minion Horde Graveyard
Zap
Skeletons Spear Goblins Minion Horde Royal Giant Graveyard
Barbarian Barrel
Skeletons Spear Goblins Electro Wizard Graveyard
The Log
Skeletons Spear Goblins Royal Giant Graveyard
Earthquake
Skeletons Spear Goblins Graveyard
Arrows
Skeletons Spear Goblins Minion Horde Graveyard
Royal Delivery
Skeletons Spear Goblins Minion Horde Electro Wizard Graveyard
Fireball
Minion Horde Electro Wizard
Poison
Spear Goblins Minion Horde Electro Wizard Graveyard
Lightning
Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Electro Wizard Minion Horde Graveyard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins The Log Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Giant Graveyard
Minion Horde
Royal Giant
Royal Giant
Lightning Spear Goblins Minion Horde The Log Electro Wizard
Lightning
Royal Giant
The Log
Royal Giant Graveyard
Electro Wizard
Graveyard Royal Giant
Graveyard
Electro Wizard Spear Goblins The Log

Defense Synergies 0 9

Skeletons
Spear Goblins Minion Horde The Log Electro Wizard
Spear Goblins
Skeletons The Log Electro Wizard
Minion Horde
Skeletons The Log
Royal Giant
Lightning
The Log
The Log
Skeletons Spear Goblins Minion Horde Lightning Electro Wizard
Electro Wizard
Skeletons Spear Goblins The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Minion Horde The Log Electro Wizard
Minion Horde Skeletons The Log Electro Wizard
Minion Horde Skeletons Lightning Electro Wizard
Minion Horde Skeletons Electro Wizard
Lightning The Log
The Log Skeletons Spear Goblins Electro Wizard
Minion Horde Lightning Electro Wizard Spear Goblins
Lightning The Log Electro Wizard
Minion Horde Skeletons
Skeletons Spear Goblins Minion Horde Electro Wizard
Minion Horde Electro Wizard Skeletons Spear Goblins The Log
Minion Horde Spear Goblins Electro Wizard
Minion Horde Skeletons Lightning The Log Electro Wizard
Minion Horde The Log Electro Wizard
Minion Horde Electro Wizard
Minion Horde Lightning The Log Electro Wizard
Minion Horde Skeletons Electro Wizard
Spear Goblins Minion Horde The Log Electro Wizard
The Log Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Electro Wizard
Electro Wizard Lightning The Log
Skeletons Spear Goblins Minion Horde Lightning The Log Electro Wizard
Lightning Minion Horde The Log Electro Wizard
Skeletons Minion Horde
Skeletons Minion Horde Electro Wizard
Skeletons Spear Goblins Minion Horde Lightning Electro Wizard
Minion Horde
Minion Horde Lightning Electro Wizard Skeletons Spear Goblins The Log
Skeletons Minion Horde
Minion Horde
Lightning The Log Electro Wizard
Lightning Skeletons Minion Horde
Minion Horde
Electro Wizard Skeletons Spear Goblins Minion Horde Lightning The Log
Minion Horde The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde The Log
The Log Electro Wizard
Lightning Minion Horde The Log
Lightning The Log
Minion Horde The Log
Spear Goblins Minion Horde
Minion Horde The Log
The Log Lightning
The Log Lightning
Lightning Minion Horde Electro Wizard
Lightning Minion Horde The Log Electro Wizard
Lightning
Lightning The Log
Lightning Minion Horde
Lightning The Log
Lightning Spear Goblins Minion Horde The Log
Lightning Minion Horde The Log
Lightning
Minion Horde Lightning
Lightning The Log Electro Wizard
Lightning The Log
Lightning Minion Horde The Log
Lightning
Lightning The Log
Lightning Minion Horde The Log
The Log
Minion Horde
The Log Lightning Electro Wizard
Lightning The Log
Lightning The Log
Lightning Minion Horde Electro Wizard
Lightning Electro Wizard Minion Horde
Lightning Minion Horde
Lightning Minion Horde The Log
Lightning Minion Horde Electro Wizard
Minion Horde
Lightning The Log
Minion Horde Lightning Electro Wizard Spear Goblins
Lightning Electro Wizard
The Log
Lightning Minion Horde Electro Wizard
The Log Lightning
Lightning
Minion Horde
Minion Horde Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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