My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Graveyard
Giant Snowball
Fire Spirit Barbarians Mega Minion Fisherman Graveyard
Zap
Fire Spirit Fisherman Graveyard
Barbarian Barrel
Fire Spirit Barbarians Graveyard
The Log
Fire Spirit Barbarians Fisherman Graveyard
Earthquake
Barbarians Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Barbarians Mega Minion Fisherman Graveyard
Fireball
Barbarians Mega Minion Fisherman
Poison
Barbarians Mega Minion Fisherman Graveyard
Lightning
Ice Golem Mega Minion Fisherman
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Mega Minion Earthquake Fisherman Barbarians Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Mega Minion Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Mega Minion Golem Fisherman
Barbarians
Ice Golem
Mega Minion Graveyard Fire Spirit
Mega Minion
Ice Golem Golem Fire Spirit Graveyard
Earthquake
Golem Graveyard
Golem
Mega Minion Earthquake Fire Spirit Graveyard
Fisherman
Fire Spirit Graveyard
Graveyard
Ice Golem Mega Minion Earthquake Golem Fisherman

Defense Synergies 1 4

Fire Spirit
Ice Golem
Barbarians
Ice Golem
Mega Minion Fire Spirit Earthquake Fisherman
Mega Minion
Ice Golem Fisherman
Earthquake
Ice Golem
Golem
Fisherman
Ice Golem Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Mega Minion
Barbarians Mega Minion Fisherman
Barbarians Fisherman Fire Spirit Mega Minion
Barbarians Mega Minion Fisherman
Barbarians Earthquake
Fire Spirit Mega Minion Earthquake
Mega Minion Fire Spirit
Earthquake Barbarians Ice Golem
Barbarians Fisherman
Fire Spirit Barbarians Ice Golem Fisherman
Barbarians Ice Golem Mega Minion Earthquake Fisherman
Mega Minion
Barbarians Fire Spirit Earthquake
Fire Spirit Barbarians Mega Minion Earthquake
Barbarians
Barbarians Fisherman
Barbarians Fisherman
Fire Spirit Barbarians Mega Minion Fisherman
Earthquake Fire Spirit Barbarians Ice Golem Mega Minion Fisherman
Barbarians Fisherman
Fire Spirit Barbarians Earthquake Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Ice Golem Fisherman
Ice Golem Mega Minion Fisherman
Barbarians Ice Golem Fisherman
Barbarians Ice Golem Fisherman
Barbarians Fisherman
Fire Spirit Ice Golem
Barbarians Ice Golem Mega Minion
Barbarians Fisherman
Barbarians Ice Golem Mega Minion
Barbarians Mega Minion
Barbarians Mega Minion
Barbarians
Barbarians Ice Golem
Barbarians
Barbarians Ice Golem Mega Minion Fisherman
Barbarians Ice Golem Mega Minion Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem
Fisherman
Earthquake
Earthquake Barbarians Ice Golem
Fire Spirit Earthquake
Fire Spirit Ice Golem Mega Minion
Fire Spirit Earthquake
Earthquake Fire Spirit Ice Golem
Fisherman
Fire Spirit Fisherman
Earthquake Fisherman
Fire Spirit
Earthquake Fire Spirit Ice Golem Fisherman
Earthquake Fisherman
Earthquake Ice Golem Fisherman
Earthquake
Earthquake
Earthquake
Fisherman
Fire Spirit Mega Minion Earthquake Fisherman
Fire Spirit Earthquake
Earthquake
Fisherman
Earthquake Barbarians
Ice Golem Earthquake Fire Spirit
Mega Minion Fisherman
Earthquake Fisherman
Fisherman
Fisherman
Fire Spirit Ice Golem
Mega Minion
Mega Minion
Earthquake
Earthquake
Earthquake Fire Spirit Barbarians
Fire Spirit Mega Minion
Mega Minion
Ice Golem Earthquake
Mega Minion

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