My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Graveyard
Giant Snowball
Goblin Gang Tombstone Baby Dragon Inferno Dragon Graveyard
Zap
Goblin Gang Tombstone Inferno Dragon Graveyard
Barbarian Barrel
Goblin Gang Tombstone Graveyard
The Log
Goblin Gang Tombstone Graveyard
Earthquake
Goblin Gang Tombstone Graveyard
Arrows
Goblin Gang Tombstone Graveyard
Royal Delivery
Goblin Gang Baby Dragon P.E.K.K.A Inferno Dragon Graveyard
Fireball
Goblin Gang Tombstone Baby Dragon Inferno Dragon
Poison
Goblin Gang Tombstone Graveyard
Lightning
Tombstone Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Baby Dragon Poison P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tombstone Baby Dragon Poison Inferno Dragon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Tombstone Baby Dragon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard
Goblin Gang
Baby Dragon P.E.K.K.A
Tombstone
Baby Dragon
Graveyard Goblin Gang Poison P.E.K.K.A Inferno Dragon
Poison
P.E.K.K.A Graveyard Baby Dragon
P.E.K.K.A
Arrows Poison Goblin Gang Baby Dragon Graveyard
Inferno Dragon
Baby Dragon
Graveyard
Arrows Baby Dragon Poison P.E.K.K.A

Defense Synergies 0 10

Arrows
Tombstone P.E.K.K.A
Goblin Gang
Tombstone P.E.K.K.A Inferno Dragon
Tombstone
Arrows Goblin Gang Baby Dragon Poison Inferno Dragon
Baby Dragon
Tombstone P.E.K.K.A Inferno Dragon
Poison
Tombstone
P.E.K.K.A
Arrows Goblin Gang Baby Dragon
Inferno Dragon
Goblin Gang Tombstone Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Tombstone
Goblin Gang P.E.K.K.A Tombstone Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Tombstone
Arrows Tombstone Poison P.E.K.K.A
Arrows Goblin Gang Baby Dragon
Inferno Dragon Arrows Goblin Gang Tombstone Baby Dragon Poison
Arrows Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Tombstone
Goblin Gang
Goblin Gang Poison Arrows Tombstone Baby Dragon
Arrows Inferno Dragon Goblin Gang Baby Dragon Poison
Tombstone P.E.K.K.A Goblin Gang
Arrows Goblin Gang Tombstone Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Tombstone
Goblin Gang P.E.K.K.A Inferno Dragon
Arrows Goblin Gang Tombstone Poison P.E.K.K.A
Arrows Tombstone Goblin Gang Baby Dragon
Arrows Baby Dragon Poison Tombstone Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Arrows Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone P.E.K.K.A
Poison Arrows Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Tombstone P.E.K.K.A
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone Inferno Dragon
Arrows Poison Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Tombstone
P.E.K.K.A Inferno Dragon
P.E.K.K.A Tombstone Baby Dragon Poison Inferno Dragon
P.E.K.K.A Goblin Gang Tombstone Inferno Dragon
P.E.K.K.A Inferno Dragon Tombstone
P.E.K.K.A Arrows Poison
P.E.K.K.A Goblin Gang Tombstone
Baby Dragon
Goblin Gang Tombstone Baby Dragon Poison P.E.K.K.A Inferno Dragon
Arrows Poison Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison
Poison Arrows Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison
Goblin Gang Poison
Poison Arrows
Poison Arrows Baby Dragon
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon
Inferno Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Poison Arrows Baby Dragon
Poison Arrows Baby Dragon
Poison
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Goblin Gang Tombstone
Poison Arrows Baby Dragon
Arrows
Poison Goblin Gang Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison
P.E.K.K.A
Goblin Gang Baby Dragon Poison
Poison
Poison Baby Dragon

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