My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Knight Witch Electro Wizard Graveyard
The Log
Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Knight Witch P.E.K.K.A Electro Wizard Graveyard
Fireball
Witch Electro Wizard
Poison
Witch Electro Wizard Graveyard
Lightning
Knight Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Freeze Electro Wizard Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Freeze

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Graveyard Knight Freeze Witch
Knight
Graveyard Zap Fireball Witch Electro Wizard
Fireball
Zap Graveyard Knight Freeze Electro Wizard
Freeze
Graveyard Zap Fireball
Witch
Zap Knight P.E.K.K.A Graveyard
P.E.K.K.A
Zap Electro Wizard Witch Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Knight Fireball
Graveyard
Zap Knight Fireball Freeze Electro Wizard Witch P.E.K.K.A

Defense Synergies 3 10

Zap
Fireball Electro Wizard Knight Witch P.E.K.K.A
Knight
Electro Wizard Zap Fireball Witch
Fireball
Zap Knight Freeze Electro Wizard
Freeze
Fireball Electro Wizard
Witch
Zap Knight Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Knight Fireball Freeze Witch P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Electro Wizard
P.E.K.K.A Zap Knight Witch Electro Wizard
Witch P.E.K.K.A Knight Freeze Electro Wizard
Witch P.E.K.K.A Knight Electro Wizard
Fireball P.E.K.K.A
Fireball Freeze Zap Electro Wizard
Electro Wizard Zap Fireball Freeze Witch
Zap Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Knight Electro Wizard
Witch Electro Wizard Zap Knight Fireball Freeze
Zap Fireball Witch Electro Wizard
P.E.K.K.A Zap Knight Fireball Freeze Witch Electro Wizard
Fireball Zap Freeze Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Fireball Freeze P.E.K.K.A Electro Wizard
Knight Fireball Witch P.E.K.K.A Electro Wizard
Fireball Zap Knight Witch Electro Wizard
Zap Freeze Witch Knight Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Knight Fireball Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight
P.E.K.K.A Zap Knight Witch Electro Wizard
P.E.K.K.A Zap Knight Fireball Electro Wizard
P.E.K.K.A Knight Witch
Fireball Zap Freeze Witch Electro Wizard
P.E.K.K.A Knight Fireball Witch Electro Wizard
P.E.K.K.A Knight
Zap Freeze P.E.K.K.A Electro Wizard Knight Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Fireball Witch
Fireball Witch
Witch Electro Wizard Zap Knight Fireball Freeze P.E.K.K.A
Zap Fireball Freeze Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Zap Electro Wizard
Fireball
Knight Fireball Freeze
Fireball Zap
Fireball Zap Freeze Witch
Witch
Fireball Zap Freeze
Fireball Zap
Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Freeze
Zap Fireball Electro Wizard
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Freeze Witch
Fireball
Zap Fireball
Zap Fireball Freeze Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Freeze Witch
Fireball Zap Witch Electro Wizard
Freeze
Fireball
Fireball Knight Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Freeze Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Freeze Witch Electro Wizard

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