My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Graveyard
Giant Snowball
Minions Battle Ram Graveyard
Zap
Minions Battle Ram Graveyard
Barbarian Barrel
Battle Ram Electro Wizard Graveyard
The Log
Battle Ram Graveyard
Earthquake
Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Battle Ram Electro Wizard Graveyard
Fireball
Minions Battle Ram Electro Wizard
Poison
Minions Electro Wizard Graveyard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Battle Ram Freeze Poison Electro Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Minions Battle Ram

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Graveyard Minions Barbarian Barrel Freeze Poison
Minions
Zap Battle Ram Barbarian Barrel Graveyard
Battle Ram
Zap Poison Minions Barbarian Barrel Freeze Electro Wizard Graveyard
Barbarian Barrel
Graveyard Zap Minions Battle Ram
Freeze
Graveyard Zap Battle Ram Poison
Poison
Battle Ram Graveyard Zap Freeze
Electro Wizard
Zap Graveyard Battle Ram
Graveyard
Zap Barbarian Barrel Freeze Poison Electro Wizard Minions Battle Ram

Defense Synergies 1 10

Zap
Electro Wizard Minions Barbarian Barrel Poison
Minions
Zap Barbarian Barrel Freeze Electro Wizard
Battle Ram
Barbarian Barrel
Zap Minions Poison Electro Wizard
Freeze
Minions Electro Wizard
Poison
Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Minions Barbarian Barrel Freeze Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Barbarian Barrel Electro Wizard
Zap Minions Electro Wizard
Minions Freeze Electro Wizard
Minions Electro Wizard
Barbarian Barrel Poison
Barbarian Barrel Freeze Zap Minions Electro Wizard
Minions Electro Wizard Zap Freeze Poison
Zap Barbarian Barrel Poison Electro Wizard
Minions
Barbarian Barrel Electro Wizard
Minions Poison Electro Wizard Zap Barbarian Barrel Freeze
Minions Zap Poison Electro Wizard
Zap Minions Freeze Electro Wizard
Zap Minions Barbarian Barrel Freeze Poison Electro Wizard
Electro Wizard
Zap Freeze Electro Wizard
Minions Poison Electro Wizard
Zap Minions Barbarian Barrel Electro Wizard
Zap Barbarian Barrel Freeze Poison Minions Electro Wizard
Electro Wizard
Minions Barbarian Barrel Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Electro Wizard
Poison Electro Wizard Zap Barbarian Barrel
Zap Minions Electro Wizard
Zap Barbarian Barrel Electro Wizard
Poison Zap Minions Freeze Electro Wizard
Minions Electro Wizard
Zap Freeze Electro Wizard Minions Barbarian Barrel Poison
Minions
Zap Poison Electro Wizard
Electro Wizard Zap Minions Barbarian Barrel Freeze Poison
Minions Poison Zap Barbarian Barrel Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Freeze
Poison Zap Barbarian Barrel Electro Wizard
Barbarian Barrel Poison
Barbarian Barrel Freeze Poison
Poison Zap Barbarian Barrel
Poison Zap Minions Freeze
Poison
Poison Zap Barbarian Barrel Freeze
Poison Zap
Minions Poison Electro Wizard
Poison Zap Barbarian Barrel Electro Wizard
Poison Zap
Poison Barbarian Barrel
Minions Barbarian Barrel Freeze Poison
Zap Barbarian Barrel Poison
Zap Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Freeze Poison
Minions
Zap Barbarian Barrel Poison Electro Wizard
Zap Barbarian Barrel Poison
Minions Poison
Poison
Zap Barbarian Barrel Poison
Zap Freeze Poison Barbarian Barrel
Poison Zap Barbarian Barrel Electro Wizard
Zap Poison
Poison Zap Barbarian Barrel
Poison Zap Electro Wizard
Zap Electro Wizard Minions Freeze Poison
Poison Zap
Zap Freeze Poison Electro Wizard
Poison
Zap Electro Wizard Minions Barbarian Barrel Freeze
Poison Zap Electro Wizard
Freeze
Barbarian Barrel
Poison Electro Wizard
Zap Poison
Zap Poison
Zap Minions Freeze Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Barbarian Barrel Freeze Electro Wizard

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