My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Graveyard
Giant Snowball
Bats Archers Graveyard
Zap
Bats Archers Graveyard
Barbarian Barrel
Archers Knight Tesla Graveyard
The Log
Archers Graveyard
Earthquake
Archers Tesla Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Knight Graveyard
Fireball
Archers Tesla
Poison
Bats Archers Graveyard
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Knight Tesla Freeze Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Graveyard
Archers
Knight Graveyard
Knight
Bats Archers Graveyard Poison The Log
Tesla
Freeze
Graveyard Poison
Poison
Graveyard Knight Freeze The Log
The Log
Knight Poison Graveyard
Graveyard
Knight Freeze Poison Bats Archers The Log

Defense Synergies 4 9

Bats
Knight Tesla Freeze The Log
Archers
Knight Tesla The Log
Knight
Bats Archers Tesla Poison The Log
Tesla
Knight The Log Bats Archers Poison
Freeze
Bats
Poison
Knight Tesla The Log
The Log
Tesla Bats Archers Knight Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Bats Knight Tesla The Log
Tesla Bats Archers Knight Freeze
Tesla Bats Knight
Poison The Log
Freeze The Log Bats Archers Tesla
Bats Tesla Archers Freeze Poison
Tesla Poison The Log
Tesla
Knight Archers Tesla
Bats Archers Poison Knight Tesla Freeze The Log
Tesla Bats Archers Poison
Tesla Bats Knight Freeze The Log
Bats Tesla Freeze Poison The Log
Knight Tesla
Tesla Freeze The Log
Tesla Bats Knight Poison
Tesla Bats Archers Knight The Log
Freeze Poison The Log Bats Archers Knight Tesla
Tesla
Bats Archers Knight Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Poison Archers Knight Tesla The Log
Bats Knight The Log
Bats Knight Tesla The Log
Knight Tesla
Poison Bats Archers Tesla Freeze
Bats Archers Knight Tesla
Knight Tesla
Freeze Bats Knight Poison The Log
Tesla
Bats Knight Tesla
Poison The Log
Knight Tesla
Archers Tesla
Tesla Bats Archers Knight Freeze Poison The Log
Bats Poison Archers Tesla Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Freeze The Log
Poison The Log
Poison The Log
Knight Freeze Poison The Log
Poison The Log
Poison Bats Freeze
Archers Poison The Log
Poison The Log Freeze
Poison The Log
Bats Poison
Poison Knight The Log
Poison Archers
Poison Knight The Log
Freeze Poison
Poison The Log
Poison The Log
Poison The Log
Freeze Poison
Bats
Archers Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Freeze Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Bats Archers
Bats Freeze Poison
Poison The Log
Freeze Poison
Poison The Log
Bats Archers Freeze
Poison Archers
Freeze
The Log
Poison Knight
The Log Poison
Poison
Bats Freeze Poison The Log
Bats Poison
Poison Freeze The Log

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