My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Prince Electro Dragon Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Royal Ghost Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Prince Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Ram Rider Graveyard
Giant Snowball
Fire Spirit Electro Dragon Ram Rider Graveyard
Zap
Fire Spirit Royal Giant Prince Ram Rider Graveyard
Barbarian Barrel
Fire Spirit Royal Ghost Graveyard
The Log
Fire Spirit Royal Giant Prince Ram Rider Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Prince Electro Dragon Royal Ghost Ram Rider Graveyard
Fireball
Electro Dragon Ram Rider
Poison
Electro Dragon Graveyard
Lightning
Prince Electro Dragon Ram Rider
Rocket
Prince Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Royal Ghost Fireball Prince Electro Dragon Ram Rider Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Royal Ghost Fireball Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Prince Ram Rider
Royal Giant
Fire Spirit Fireball Electro Dragon Royal Ghost
Fireball
Royal Giant Graveyard Ram Rider
Prince
Fire Spirit Royal Ghost Ram Rider Graveyard
Electro Dragon
Royal Giant Graveyard
Royal Ghost
Royal Giant Prince Ram Rider
Ram Rider
Fire Spirit Fireball Prince Royal Ghost Graveyard
Graveyard
Fireball Prince Electro Dragon Ram Rider

Defense Synergies 0 1

Fire Spirit
Royal Giant
Fireball
Ram Rider
Prince
Electro Dragon
Royal Ghost
Ram Rider
Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Ram Rider
Prince Electro Dragon Ram Rider
Prince Ram Rider Fire Spirit Electro Dragon
Prince Electro Dragon Ram Rider
Fireball Prince
Fireball Fire Spirit Electro Dragon Royal Ghost
Ram Rider Fire Spirit Fireball Electro Dragon
Fireball Electro Dragon Ram Rider
Prince
Fire Spirit Prince Royal Ghost
Fireball Electro Dragon Royal Ghost Ram Rider
Fireball Electro Dragon Ram Rider
Prince Fire Spirit Fireball Electro Dragon Ram Rider
Fire Spirit Fireball Prince Electro Dragon Royal Ghost
Prince Ram Rider
Fireball Prince Ram Rider
Fireball Prince Electro Dragon
Fire Spirit Fireball Prince Electro Dragon Royal Ghost Ram Rider
Fire Spirit Fireball Electro Dragon Royal Ghost Ram Rider
Prince Ram Rider
Royal Ghost Fire Spirit Fireball Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince Royal Ghost
Fireball Prince Electro Dragon Royal Ghost
Prince Electro Dragon Ram Rider
Prince Fireball Ram Rider
Prince Ram Rider
Fire Spirit Fireball Electro Dragon Ram Rider
Prince Fireball Ram Rider
Prince
Electro Dragon Fireball Prince
Prince Electro Dragon
Fireball Prince
Prince Fireball Ram Rider
Fireball Electro Dragon
Electro Dragon Fireball Prince
Fireball Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon Royal Ghost Ram Rider
Fireball Electro Dragon
Fireball Prince
Fireball Fire Spirit
Fireball Fire Spirit Electro Dragon Ram Rider
Fire Spirit
Fireball Fire Spirit Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fire Spirit Fireball Prince Electro Dragon
Fireball Prince Electro Dragon Ram Rider
Fireball Fire Spirit Electro Dragon
Fire Spirit Fireball
Fireball Electro Dragon
Fireball Prince
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fire Spirit Fireball Prince Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Prince
Fireball
Prince
Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Electro Dragon Royal Ghost Ram Rider
Fireball Prince Electro Dragon Ram Rider
Fireball
Fire Spirit Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Prince
Fireball
Fire Spirit Fireball Prince Electro Dragon
Fireball Fire Spirit Electro Dragon Ram Rider
Fireball
Fireball Prince Electro Dragon
Fireball Electro Dragon
Fireball
Prince Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball Prince Royal Ghost

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