My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Wizard Ice Wizard Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Knight Goblin Gang Wizard Bowler Ice Wizard Graveyard
Fireball
Goblin Gang Wizard Bowler Ice Wizard
Poison
Goblin Gang Wizard Ice Wizard Graveyard
Lightning
Knight Wizard Bowler Ice Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Tornado Ice Wizard Poison Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Tornado Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Graveyard Wizard Poison Ice Wizard
Goblin Gang
Knight Bowler
Wizard
Tornado Knight
Tornado
Wizard Poison Bowler Ice Wizard Graveyard
Poison
Graveyard Knight Tornado Bowler
Bowler
Graveyard Goblin Gang Tornado Poison Ice Wizard
Ice Wizard
Knight Tornado Bowler Graveyard
Graveyard
Knight Poison Bowler Tornado Ice Wizard

Defense Synergies 5 9

Knight
Goblin Gang Ice Wizard Wizard Tornado Poison Bowler
Goblin Gang
Knight Ice Wizard
Wizard
Tornado Knight Ice Wizard
Tornado
Wizard Bowler Ice Wizard Knight Poison
Poison
Knight Tornado Ice Wizard
Bowler
Tornado Knight Ice Wizard
Ice Wizard
Knight Tornado Goblin Gang Wizard Poison Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Wizard
Knight Goblin Gang Ice Wizard
Goblin Gang Tornado Bowler Knight Ice Wizard
Knight Goblin Gang Bowler Ice Wizard
Tornado Poison Bowler
Goblin Gang Tornado Bowler Ice Wizard
Tornado Goblin Gang Wizard Poison Ice Wizard
Bowler Poison
Goblin Gang Tornado Ice Wizard
Knight Goblin Gang Tornado Bowler Ice Wizard
Goblin Gang Poison Ice Wizard Knight Wizard Tornado Bowler
Goblin Gang Wizard Tornado Poison Ice Wizard
Bowler Knight Goblin Gang Wizard Ice Wizard
Wizard Bowler Goblin Gang Tornado Poison
Knight Goblin Gang
Tornado Goblin Gang Bowler
Wizard Knight Goblin Gang Tornado Poison Bowler
Knight Goblin Gang Wizard Tornado Bowler Ice Wizard
Wizard Tornado Poison Knight Bowler Ice Wizard
Tornado
Goblin Gang Wizard Bowler Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bowler
Poison Knight Goblin Gang Wizard Bowler
Goblin Gang Knight Bowler
Goblin Gang Bowler Knight Tornado
Knight Goblin Gang Bowler
Wizard Poison Goblin Gang Tornado Ice Wizard
Goblin Gang Knight Bowler Ice Wizard
Knight
Knight Tornado Poison
Goblin Gang
Knight Bowler
Tornado Poison Bowler
Bowler Knight Goblin Gang Wizard
Wizard Bowler
Goblin Gang Knight Tornado Poison Bowler
Poison Bowler Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Tornado Bowler Ice Wizard
Poison
Knight Poison
Wizard Poison Bowler
Wizard Poison Tornado Ice Wizard
Wizard Tornado Poison Bowler
Poison Wizard Tornado Bowler Ice Wizard
Poison Wizard Tornado
Goblin Gang Tornado Poison Bowler
Poison Knight Wizard Tornado Bowler
Poison Wizard Tornado
Poison Knight Bowler
Poison
Poison
Wizard Poison Bowler
Wizard Poison Bowler
Tornado Poison
Wizard Poison Bowler
Wizard Tornado Poison Bowler
Poison Bowler
Wizard Tornado Poison
Tornado Bowler
Poison
Tornado Poison Wizard Bowler Ice Wizard
Poison Wizard Tornado Bowler Ice Wizard
Wizard Tornado Poison Bowler
Poison Tornado
Poison Wizard Tornado Ice Wizard
Wizard Poison
Bowler
Poison Wizard
Poison
Wizard Poison Bowler
Goblin Gang
Poison Wizard Tornado Ice Wizard
Poison Knight Goblin Gang Wizard Bowler
Wizard Poison Bowler
Tornado Poison
Goblin Gang Tornado Poison Bowler
Tornado Poison
Poison Tornado Bowler

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