My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Bandit Night Witch Graveyard
Giant Snowball
Minions Witch Miner Night Witch Graveyard
Zap
Minions Witch Bandit Night Witch Graveyard
Barbarian Barrel
Valkyrie Witch Bandit Night Witch Graveyard
The Log
Witch Bandit Graveyard
Earthquake
Witch Graveyard
Arrows
Minions Witch Night Witch Graveyard
Royal Delivery
Minions Valkyrie Witch Miner Bandit Night Witch Graveyard
Fireball
Minions Witch Bandit Night Witch
Poison
Minions Witch Night Witch Graveyard
Lightning
Valkyrie Witch Bandit Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Bandit Valkyrie Night Witch Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Miner Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Miner Bandit Night Witch
Minions
Miner Valkyrie Bandit Graveyard
Valkyrie
Graveyard Minions Witch Bandit
Witch
Valkyrie Miner Bandit Graveyard
Miner
Minions Arrows Witch Bandit Graveyard
Bandit
Arrows Minions Valkyrie Witch Miner Graveyard
Night Witch
Arrows Graveyard
Graveyard
Arrows Valkyrie Minions Witch Miner Bandit Night Witch

Defense Synergies 1 7

Arrows
Valkyrie Bandit
Minions
Valkyrie Bandit
Valkyrie
Minions Arrows Witch Bandit Night Witch
Witch
Valkyrie Bandit
Miner
Bandit
Arrows Minions Valkyrie Witch
Night Witch
Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Minions Valkyrie Witch Bandit Night Witch
Witch Minions Valkyrie Bandit Night Witch
Witch Night Witch Minions Valkyrie Bandit
Arrows Valkyrie
Arrows Minions Valkyrie Bandit Night Witch
Minions Arrows Witch Night Witch
Arrows Valkyrie Bandit
Witch Minions Night Witch
Valkyrie Miner Bandit Night Witch
Minions Valkyrie Witch Arrows Bandit Night Witch
Arrows Minions Witch Night Witch
Night Witch Minions Valkyrie Witch Bandit
Valkyrie Arrows Minions Witch Night Witch
Bandit
Bandit
Arrows Minions Valkyrie Witch Night Witch
Arrows Minions Valkyrie Witch Bandit Night Witch
Arrows Valkyrie Witch Minions Bandit
Valkyrie Arrows Minions Witch Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bandit
Bandit Arrows Valkyrie Miner
Bandit Minions Valkyrie Witch
Valkyrie Bandit Night Witch
Valkyrie Witch Bandit Night Witch
Arrows Minions Witch
Minions Valkyrie Witch Bandit Night Witch
Valkyrie
Minions Valkyrie Witch Bandit
Witch
Minions Valkyrie Witch
Arrows Valkyrie
Valkyrie Witch Bandit Night Witch
Valkyrie Witch
Witch Minions Valkyrie Night Witch
Arrows Minions Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Miner Bandit
Arrows Miner Bandit
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions Witch
Arrows Witch
Arrows
Arrows Miner Bandit
Minions Night Witch
Miner Arrows Valkyrie Bandit
Arrows
Miner Bandit
Arrows Minions Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Minions Night Witch
Arrows Bandit
Arrows Valkyrie Witch Miner
Minions Night Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Miner Witch Bandit
Arrows Witch Miner Bandit
Miner Arrows Bandit
Arrows Witch Night Witch
Minions Witch
Night Witch
Arrows Miner Bandit Night Witch
Arrows
Arrows
Minions Witch Bandit Night Witch
Arrows Witch
Arrows
Miner Valkyrie
Arrows
Arrows
Minions Witch
Witch
Witch Miner Bandit

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