Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 problems 3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough anti-air units!

You need more than one anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bandit Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Bandit Graveyard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Army Bandit Graveyard
Giant Snowball Skeleton Army Graveyard
Zap Skeleton Army Bandit Graveyard
Barbarian Barrel Skeleton Army Hunter Bandit Graveyard
The Log Skeleton Army Hunter Bandit Graveyard
Earthquake Skeleton Army Graveyard
Arrows Skeleton Army Graveyard
Royal Delivery Skeleton Army Hunter Bandit Graveyard
Fireball Skeleton Army Hunter Bandit
Poison Skeleton Army Hunter Graveyard
Lightning Hunter Bandit
Rocket Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Poison Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Bandit Hunter Poison Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Army Bandit

Synergies   4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Graveyard Mega Knight
Mirror + Skeleton Army Poison
Skeleton Army + Mirror
Hunter +
+ Graveyard Mirror Bandit
+ Poison Graveyard Mega Knight
+ Poison Arrows Bandit
+ Arrows Bandit

Counters   58 76

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bandit Mega Knight Poison
Poison Hunter Skeleton Army Arrows
Arrows Poison Skeleton Army Mega Knight Hunter
Poison Arrows Bandit
Poison Mega Knight Skeleton Army
Arrows Poison Hunter
Mega Knight Poison Skeleton Army
Poison Arrows Hunter
Poison Mega Knight Arrows Hunter Skeleton Army
Skeleton Army
Skeleton Army Mega Knight
Mega Knight Hunter Skeleton Army Poison
Hunter Poison
Poison Arrows Mega Knight Skeleton Army Hunter Bandit
Hunter Skeleton Army Mega Knight
Skeleton Army Mega Knight Bandit Hunter
Mega Knight Bandit Skeleton Army Poison
Hunter Skeleton Army Bandit Mega Knight
Hunter Mega Knight
Mega Knight Skeleton Army Bandit Hunter
Poison Bandit
Poison Hunter
Poison Bandit
Poison Mega Knight Skeleton Army Arrows Hunter
Hunter Skeleton Army
Poison
Skeleton Army Hunter
Poison
Graveyard Skeleton Army
Bandit Mega Knight Poison
Mega Knight Skeleton Army Poison Hunter
Graveyard Poison
Poison
Poison Skeleton Army Mega Knight
Arrows Mega Knight Skeleton Army Poison Hunter
Mega Knight Arrows Skeleton Army Poison Hunter
Arrows Skeleton Army Mega Knight Hunter
Arrows Poison Skeleton Army Mega Knight Hunter
Arrows Poison
Poison Hunter
Mega Knight Poison Hunter Bandit
Bandit Skeleton Army Mega Knight
Skeleton Army Bandit Mega Knight
Poison Bandit Hunter Arrows Mega Knight
Hunter Poison
Skeleton Army Mega Knight Bandit
Mega Knight Skeleton Army Bandit Hunter
Hunter Poison
Mega Knight Skeleton Army Bandit
Skeleton Army Hunter Mega Knight Bandit
Skeleton Army Mega Knight Poison
Mega Knight Hunter
Skeleton Army Graveyard
Skeleton Army
Skeleton Army Hunter Mega Knight Bandit
Bandit Arrows Mega Knight Hunter Poison
Skeleton Army Bandit Mega Knight Poison
Skeleton Army Bandit Hunter Mega Knight Poison
Skeleton Army Mega Knight Poison Hunter Bandit
Poison Arrows Mega Knight
Poison Bandit Arrows Skeleton Army Hunter Mega Knight
Skeleton Army Poison
Skeleton Army Mega Knight Bandit
Skeleton Army Bandit Poison Hunter Mega Knight
Skeleton Army Hunter Mega Knight
Poison Skeleton Army Arrows Mega Knight Hunter
Skeleton Army Graveyard Mega Knight
Arrows Hunter Poison
Bandit Hunter Mega Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Hunter Mega Knight Poison Arrows Skeleton Army
Poison Hunter Arrows Mega Knight Bandit
Mega Knight Arrows Skeleton Army Bandit Poison Hunter
Mega Knight Arrows Bandit Hunter Poison
Arrows Hunter Poison
Poison Arrows Hunter
Mega Knight Arrows Poison Hunter Bandit
Skeleton Army Bandit Mega Knight Hunter
Arrows Poison Hunter
Skeleton Army Poison
Skeleton Army
Arrows
Bandit Mega Knight Hunter
Poison Bandit
Bandit Hunter Poison Mega Knight