My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Graveyard Sparky
Giant Snowball
Fire Spirit Archers Graveyard
Zap
Fire Spirit Archers Graveyard Sparky
Barbarian Barrel
Fire Spirit Archers Giant Skeleton Graveyard Sparky
The Log
Fire Spirit Archers Mini P.E.K.K.A Giant Skeleton Graveyard Sparky
Earthquake
Archers Graveyard
Arrows
Fire Spirit Archers Graveyard
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Giant Skeleton Graveyard Sparky
Fireball
Archers Sparky
Poison
Archers Graveyard Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Freeze Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Mini P.E.K.K.A Freeze Graveyard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Mini P.E.K.K.A

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Skeleton Sparky
Zap
Graveyard Sparky Fire Spirit Archers Mini P.E.K.K.A Freeze Giant Skeleton
Archers
Zap Mini P.E.K.K.A Giant Skeleton Graveyard
Mini P.E.K.K.A
Sparky Fire Spirit Zap Archers Giant Skeleton Graveyard
Freeze
Graveyard Zap
Giant Skeleton
Fire Spirit Zap Archers Mini P.E.K.K.A Graveyard Sparky
Graveyard
Zap Freeze Archers Mini P.E.K.K.A Giant Skeleton Sparky
Sparky
Zap Mini P.E.K.K.A Fire Spirit Giant Skeleton Graveyard

Defense Synergies 1 11

Fire Spirit
Zap Mini P.E.K.K.A Giant Skeleton Sparky
Zap
Mini P.E.K.K.A Fire Spirit Archers Giant Skeleton Sparky
Archers
Zap Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Fire Spirit Archers Freeze
Freeze
Mini P.E.K.K.A Sparky
Giant Skeleton
Fire Spirit Zap Archers
Graveyard
Sparky
Fire Spirit Zap Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Mini P.E.K.K.A Sparky Zap
Mini P.E.K.K.A Sparky Fire Spirit Archers Freeze Giant Skeleton
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Sparky
Freeze Fire Spirit Zap Archers
Fire Spirit Zap Archers Freeze
Zap Giant Skeleton Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Archers Mini P.E.K.K.A Giant Skeleton Sparky
Archers Zap Freeze Giant Skeleton
Zap Archers
Mini P.E.K.K.A Sparky Fire Spirit Zap Freeze Giant Skeleton
Fire Spirit Sparky Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Freeze Sparky
Sparky Mini P.E.K.K.A
Fire Spirit Zap Archers
Zap Freeze Fire Spirit Archers Giant Skeleton
Mini P.E.K.K.A Sparky
Fire Spirit Archers Mini P.E.K.K.A Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Giant Skeleton Sparky
Zap Archers Mini P.E.K.K.A
Giant Skeleton Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Giant Skeleton Zap Sparky
Giant Skeleton Mini P.E.K.K.A Sparky
Fire Spirit Zap Archers Freeze
Mini P.E.K.K.A Sparky Archers Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Freeze Giant Skeleton Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Archers Sparky
Sparky Zap Archers Mini P.E.K.K.A Freeze Giant Skeleton
Zap Archers Mini P.E.K.K.A Freeze Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton Sparky
Zap
Giant Skeleton Sparky
Freeze Giant Skeleton Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Freeze
Fire Spirit Archers Sparky
Fire Spirit Zap Freeze
Zap
Fire Spirit Mini P.E.K.K.A Sparky
Zap Sparky
Fire Spirit Zap Archers
Fire Spirit Sparky
Freeze
Zap Sparky
Zap Sparky
Sparky
Freeze Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Zap Archers Mini P.E.K.K.A Sparky
Fire Spirit Zap
Giant Skeleton Sparky
Sparky
Zap
Zap Freeze Fire Spirit Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Fire Spirit Zap Archers Sparky
Zap Freeze
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Freeze Sparky
Giant Skeleton Sparky
Sparky
Zap Fire Spirit Archers Freeze
Fire Spirit Zap Archers
Freeze
Mini P.E.K.K.A Sparky
Zap
Zap Giant Skeleton Sparky
Sparky
Zap Freeze Giant Skeleton Sparky
Zap
Zap Freeze Giant Skeleton Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: