My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Golem Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Tombstone Inferno Dragon Lumberjack
Zap
Bats Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Electro Wizard Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Electro Wizard Inferno Dragon Lumberjack
Fireball
Tombstone Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tombstone Poison Electro Wizard Inferno Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tombstone Poison

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Inferno Dragon Lumberjack
Zap
Electro Wizard Bats Poison Golem Lumberjack
Tombstone
Poison
Golem Zap
Golem
Poison Bats Zap Electro Wizard Lumberjack
Electro Wizard
Zap Golem Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Zap Golem Electro Wizard

Defense Synergies 1 15

Bats
Zap Electro Wizard Inferno Dragon Lumberjack
Zap
Electro Wizard Bats Tombstone Poison Inferno Dragon Lumberjack
Tombstone
Zap Poison Electro Wizard Inferno Dragon Lumberjack
Poison
Zap Tombstone Electro Wizard
Golem
Electro Wizard
Zap Bats Tombstone Poison Inferno Dragon Lumberjack
Inferno Dragon
Bats Zap Tombstone Electro Wizard
Lumberjack
Bats Zap Tombstone Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Electro Wizard
Inferno Dragon Lumberjack Bats Zap Tombstone Electro Wizard
Lumberjack Bats Tombstone Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Tombstone Electro Wizard
Tombstone Poison Lumberjack
Bats Zap Electro Wizard Lumberjack
Bats Electro Wizard Inferno Dragon Zap Tombstone Poison
Zap Poison Electro Wizard
Inferno Dragon Tombstone Lumberjack
Electro Wizard Lumberjack
Bats Poison Electro Wizard Zap Tombstone Lumberjack
Inferno Dragon Bats Zap Poison Electro Wizard
Tombstone Lumberjack Bats Zap Electro Wizard
Bats Zap Tombstone Poison Electro Wizard Lumberjack
Inferno Dragon Tombstone Electro Wizard Lumberjack
Zap Electro Wizard Inferno Dragon Lumberjack
Bats Tombstone Poison Electro Wizard Lumberjack
Tombstone Bats Zap Electro Wizard Lumberjack
Zap Poison Bats Tombstone Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Bats Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Electro Wizard
Poison Electro Wizard Zap Inferno Dragon Lumberjack
Tombstone Lumberjack Bats Zap Electro Wizard
Lumberjack Bats Zap Electro Wizard
Tombstone Inferno Dragon Lumberjack
Poison Bats Zap Electro Wizard
Bats Tombstone Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Bats Tombstone Poison Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Bats Tombstone Lumberjack
Zap Poison Electro Wizard
Tombstone Lumberjack
Tombstone Electro Wizard Bats Zap Poison Inferno Dragon Lumberjack
Bats Poison Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Poison Zap
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Bats Poison Electro Wizard Lumberjack
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Inferno Dragon
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Bats Tombstone
Poison Zap Electro Wizard
Poison Electro Wizard Lumberjack
Zap Poison
Zap Poison
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: