My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Mega Minion Lumberjack
Zap
Bats
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Electro Wizard Lumberjack
Fireball
Mega Minion Electro Wizard Lumberjack
Poison
Bats Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mega Minion Tornado Electro Wizard Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Mega Minion

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Golem Lumberjack
Arrows
Golem Mega Minion Lumberjack
Mega Minion
Golem Bats Arrows
Tornado
Golem The Log
Golem
Arrows Mega Minion Bats Tornado The Log Electro Wizard Lumberjack
The Log
Tornado Golem Lumberjack
Electro Wizard
Golem Lumberjack
Lumberjack
Bats Arrows Golem The Log Electro Wizard

Defense Synergies 0 15

Bats
The Log Electro Wizard Lumberjack
Arrows
Mega Minion Tornado Lumberjack
Mega Minion
Arrows Tornado The Log Electro Wizard Lumberjack
Tornado
Arrows Mega Minion The Log Electro Wizard
Golem
The Log
Bats Mega Minion Tornado Electro Wizard Lumberjack
Electro Wizard
Bats Mega Minion Tornado The Log Lumberjack
Lumberjack
Bats Arrows Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard
Lumberjack Bats Mega Minion The Log Electro Wizard
Tornado Lumberjack Bats Mega Minion Electro Wizard
Lumberjack Bats Mega Minion Electro Wizard
Arrows Tornado The Log Lumberjack
Arrows Tornado The Log Bats Mega Minion Electro Wizard Lumberjack
Bats Mega Minion Tornado Electro Wizard Arrows
Arrows The Log Electro Wizard
Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Bats Electro Wizard Arrows Mega Minion Tornado The Log Lumberjack
Arrows Mega Minion Bats Tornado Electro Wizard
Lumberjack Bats The Log Electro Wizard
Bats Arrows Mega Minion Tornado The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado The Log Electro Wizard Lumberjack
Bats Arrows Tornado Electro Wizard Lumberjack
Arrows Bats Mega Minion Tornado The Log Electro Wizard Lumberjack
Arrows Tornado The Log Bats Mega Minion Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Bats Arrows The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Arrows Mega Minion The Log Lumberjack
Lumberjack Bats The Log Electro Wizard
Lumberjack Bats Tornado The Log Electro Wizard
Lumberjack
Arrows Bats Tornado Electro Wizard
Bats Mega Minion Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats Mega Minion Tornado The Log
Mega Minion
Bats Mega Minion Lumberjack
Arrows Tornado The Log Electro Wizard
Lumberjack
Electro Wizard Bats Mega Minion Tornado The Log Lumberjack
Bats Arrows Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Tornado The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats Mega Minion Tornado
Arrows Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Bats Tornado Electro Wizard Lumberjack
Arrows Tornado The Log Electro Wizard
Arrows Tornado
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Tornado
Bats
Arrows Mega Minion The Log Electro Wizard
Arrows Tornado The Log
The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log
Mega Minion
Arrows The Log Tornado Electro Wizard
Arrows Tornado The Log
Arrows Tornado The Log
Bats Arrows Tornado Electro Wizard
Electro Wizard Bats Mega Minion
Mega Minion
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Bats
Arrows Mega Minion Tornado Electro Wizard
Arrows The Log
Mega Minion Electro Wizard Lumberjack
Arrows The Log
Arrows Tornado
Mega Minion
Bats Tornado The Log Electro Wizard
Bats Tornado Electro Wizard
Tornado The Log Electro Wizard

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