My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Elixir Collector Executioner Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Wizard Executioner Electro Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber Elixir Collector
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Wizard Executioner Electro Wizard
Fireball
Bomber Elite Barbarians Wizard Elixir Collector Executioner Electro Wizard
Poison
Bomber Wizard Elixir Collector Executioner Electro Wizard
Lightning
Elite Barbarians Wizard Elixir Collector Executioner Electro Wizard
Rocket
Elite Barbarians Wizard Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Electro Wizard Wizard Executioner Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Arrows Electro Wizard Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians
Arrows
Elite Barbarians Golem
Elite Barbarians
Arrows Bomber Wizard
Wizard
Elite Barbarians Golem
Elixir Collector
Executioner
Golem
Golem
Bomber Arrows Wizard Executioner Electro Wizard
Electro Wizard
Golem

Defense Synergies 0 3

Bomber
Electro Wizard
Arrows
Elite Barbarians
Wizard
Wizard
Elite Barbarians Electro Wizard
Elixir Collector
Executioner
Golem
Electro Wizard
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Executioner Electro Wizard
Elite Barbarians Bomber Executioner Electro Wizard
Bomber Elite Barbarians Executioner Electro Wizard
Elite Barbarians Bomber Electro Wizard
Bomber Arrows Elite Barbarians
Arrows Bomber Executioner Electro Wizard
Electro Wizard Arrows Wizard Executioner
Arrows Electro Wizard
Elite Barbarians
Elite Barbarians Bomber Electro Wizard
Executioner Electro Wizard Bomber Arrows Wizard
Arrows Executioner Wizard Electro Wizard
Bomber Elite Barbarians Wizard Electro Wizard
Bomber Wizard Executioner Arrows Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Wizard Bomber Arrows Elite Barbarians Executioner Electro Wizard
Arrows Bomber Elite Barbarians Wizard Executioner Electro Wizard
Arrows Wizard Executioner Bomber Electro Wizard
Elite Barbarians Electro Wizard
Bomber Wizard Arrows Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Bomber Arrows Elite Barbarians Wizard Executioner
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Executioner
Arrows Wizard Executioner Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians
Elite Barbarians
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Wizard Executioner
Wizard Bomber Executioner
Elite Barbarians Electro Wizard Bomber Executioner
Arrows Executioner Bomber Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows
Bomber Wizard Executioner Arrows
Arrows Wizard Executioner
Bomber Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Elite Barbarians Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard Executioner
Elite Barbarians Executioner
Arrows
Arrows Elite Barbarians
Bomber Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows
Bomber
Bomber Arrows Wizard Executioner Electro Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard Executioner
Arrows Wizard Executioner Electro Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard Executioner Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Bomber Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard
Arrows Wizard Executioner Electro Wizard
Arrows
Wizard Executioner Electro Wizard
Arrows Bomber Wizard Executioner
Arrows
Elite Barbarians Executioner
Elite Barbarians Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard

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