My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Furnace Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Furnace
Zap
Goblin Gang Battle Ram Furnace
Barbarian Barrel
Knight Goblin Gang Battle Ram Furnace Electro Wizard
The Log
Goblin Gang Battle Ram Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Battle Ram Electro Wizard
Fireball
Goblin Gang Battle Ram Furnace Electro Wizard
Poison
Goblin Gang Furnace Electro Wizard
Lightning
Knight Battle Ram Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Battle Ram Furnace Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Electro Wizard Knight Furnace Golem
Knight
Goblin Gang Battle Ram Zap Fireball Furnace Electro Wizard
Goblin Gang
Knight Battle Ram Golem
Fireball
Zap Golem Knight Battle Ram Electro Wizard
Battle Ram
Zap Knight Goblin Gang Fireball Furnace Electro Wizard
Furnace
Zap Knight Battle Ram Golem
Golem
Fireball Zap Goblin Gang Furnace Electro Wizard
Electro Wizard
Zap Knight Fireball Battle Ram Golem

Defense Synergies 4 9

Zap
Fireball Electro Wizard Knight Goblin Gang Furnace
Knight
Goblin Gang Electro Wizard Zap Fireball Furnace
Goblin Gang
Knight Zap Furnace Electro Wizard
Fireball
Zap Knight Electro Wizard
Battle Ram
Furnace
Zap Knight Goblin Gang Electro Wizard
Golem
Electro Wizard
Zap Knight Goblin Gang Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Electro Wizard
Zap Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Knight Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Fireball
Goblin Gang Fireball Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Electro Wizard
Goblin Gang Furnace
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Zap Knight Fireball Furnace
Zap Goblin Gang Fireball Furnace Electro Wizard
Furnace Zap Knight Goblin Gang Fireball Electro Wizard
Fireball Zap Goblin Gang Furnace Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Zap Goblin Gang Fireball Furnace Electro Wizard
Knight Goblin Gang Fireball Furnace Electro Wizard
Fireball Zap Knight Goblin Gang Furnace Electro Wizard
Zap Furnace Knight Fireball Electro Wizard
Electro Wizard
Goblin Gang Knight Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang
Goblin Gang Zap Knight Furnace Electro Wizard
Goblin Gang Zap Knight Fireball Electro Wizard
Knight Goblin Gang
Fireball Furnace Zap Goblin Gang Electro Wizard
Goblin Gang Knight Fireball Furnace Electro Wizard
Knight
Zap Electro Wizard Knight Fireball
Goblin Gang
Knight
Zap Fireball Electro Wizard
Knight Goblin Gang Fireball
Fireball Furnace
Goblin Gang Electro Wizard Zap Knight Fireball Furnace
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball
Fireball Zap Furnace
Fireball Zap Furnace
Furnace
Fireball Zap
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Knight Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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