My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Cannon Cart Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Baby Dragon Lumberjack
Zap
Cannon Cart
Barbarian Barrel
Cannon Cart Electro Wizard Lumberjack
The Log
Cannon Cart Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon Cannon Cart Electro Wizard Lumberjack
Fireball
Baby Dragon Cannon Cart Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Baby Dragon Cannon Cart Electro Wizard Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Baby Dragon Poison Electro Wizard Lumberjack Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Baby Dragon Poison

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Baby Dragon Poison Cannon Cart Golem The Log
Baby Dragon
Tornado Golem Poison Cannon Cart Electro Wizard Lumberjack
Poison
Golem Tornado Baby Dragon Cannon Cart The Log
Cannon Cart
Golem The Log Tornado Baby Dragon Poison Electro Wizard Lumberjack
Golem
Baby Dragon Poison Cannon Cart Tornado The Log Electro Wizard Lumberjack
The Log
Cannon Cart Tornado Poison Golem Lumberjack
Electro Wizard
Baby Dragon Cannon Cart Golem Lumberjack
Lumberjack
Baby Dragon Cannon Cart Golem The Log Electro Wizard

Defense Synergies 0 15

Tornado
Baby Dragon Poison Cannon Cart The Log Electro Wizard
Baby Dragon
Tornado Cannon Cart The Log Lumberjack
Poison
Tornado The Log Electro Wizard
Cannon Cart
Tornado Baby Dragon Electro Wizard Lumberjack
Golem
The Log
Tornado Baby Dragon Poison Electro Wizard Lumberjack
Electro Wizard
Tornado Poison Cannon Cart The Log Lumberjack
Lumberjack
Baby Dragon Cannon Cart The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Baby Dragon The Log Electro Wizard
Lumberjack Cannon Cart The Log Electro Wizard
Tornado Lumberjack Cannon Cart Electro Wizard
Lumberjack Cannon Cart Electro Wizard
Tornado Poison The Log Lumberjack
Tornado The Log Baby Dragon Cannon Cart Electro Wizard Lumberjack
Tornado Electro Wizard Baby Dragon Poison
Baby Dragon Poison Cannon Cart The Log Electro Wizard
Tornado Lumberjack
Tornado Cannon Cart Electro Wizard Lumberjack
Poison Electro Wizard Tornado Baby Dragon Cannon Cart The Log Lumberjack
Tornado Baby Dragon Poison Electro Wizard
Lumberjack Cannon Cart The Log Electro Wizard
Tornado Baby Dragon Poison Cannon Cart The Log Electro Wizard Lumberjack
Cannon Cart Electro Wizard Lumberjack
Tornado The Log Electro Wizard Lumberjack
Tornado Poison Cannon Cart Electro Wizard Lumberjack
Tornado Baby Dragon Cannon Cart The Log Electro Wizard Lumberjack
Tornado Baby Dragon Poison The Log Cannon Cart Electro Wizard Lumberjack
Tornado Cannon Cart Electro Wizard Lumberjack
Baby Dragon Poison Cannon Cart The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Cannon Cart Electro Wizard
Poison Electro Wizard Baby Dragon Cannon Cart The Log Lumberjack
Lumberjack Cannon Cart The Log Electro Wizard
Lumberjack Tornado Cannon Cart The Log Electro Wizard
Cannon Cart Lumberjack
Poison Tornado Baby Dragon Electro Wizard
Cannon Cart Electro Wizard Lumberjack
Cannon Cart Lumberjack
Electro Wizard Tornado Baby Dragon Poison Cannon Cart The Log
Cannon Cart Lumberjack
Tornado Poison The Log Electro Wizard
Cannon Cart Lumberjack
Baby Dragon Cannon Cart
Electro Wizard Tornado Baby Dragon Poison Cannon Cart The Log Lumberjack
Poison Baby Dragon Cannon Cart The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon The Log Electro Wizard
Baby Dragon Poison Cannon Cart The Log
Cannon Cart Poison The Log
Poison Baby Dragon The Log
Poison Tornado Baby Dragon
Tornado Baby Dragon Poison The Log
Poison The Log Tornado Baby Dragon
Poison The Log Tornado
Tornado Poison Electro Wizard Lumberjack
Poison Tornado Cannon Cart The Log Electro Wizard
Poison Tornado Baby Dragon
Poison Baby Dragon Cannon Cart The Log
Baby Dragon Poison Cannon Cart
Baby Dragon Poison Cannon Cart The Log
Baby Dragon Poison Cannon Cart The Log
Baby Dragon Poison Cannon Cart The Log
Tornado Poison
Baby Dragon Poison The Log Electro Wizard
Tornado Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Tornado The Log
Baby Dragon Poison Cannon Cart The Log
Tornado Poison The Log Baby Dragon
Poison The Log Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison The Log
Poison Tornado Baby Dragon The Log
Poison Tornado Baby Dragon Electro Wizard
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Cannon Cart
Poison Tornado Baby Dragon Electro Wizard
The Log
Poison Baby Dragon Cannon Cart Electro Wizard Lumberjack
The Log Baby Dragon Poison
Tornado Poison
Cannon Cart
Tornado Baby Dragon Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon Cannon Cart The Log Electro Wizard

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