My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Dragon Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Electro Dragon Lumberjack
Zap
Tombstone
Barbarian Barrel
Tombstone Ice Wizard Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Electro Dragon Ice Wizard Lumberjack
Fireball
Tombstone Electro Dragon Ice Wizard Lumberjack
Poison
Tombstone Electro Dragon Ice Wizard
Lightning
Tombstone Electro Dragon Ice Wizard Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Tornado Ice Wizard Lumberjack Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Tornado Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Tornado
Electro Dragon Golem The Log Ice Wizard
Electro Dragon
Golem Tornado Ice Wizard
Lightning
Golem
Golem
Electro Dragon Lightning Tornado The Log Ice Wizard Lumberjack
The Log
Tornado Golem Lumberjack
Ice Wizard
Tornado Electro Dragon Golem Lumberjack
Lumberjack
Golem The Log Ice Wizard

Defense Synergies 1 12

Tombstone
Electro Dragon Ice Wizard Lumberjack
Tornado
Ice Wizard Electro Dragon The Log
Electro Dragon
Tombstone Tornado The Log Ice Wizard Lumberjack
Lightning
The Log
Golem
The Log
Tornado Electro Dragon Lightning Ice Wizard Lumberjack
Ice Wizard
Tornado Tombstone Electro Dragon The Log Lumberjack
Lumberjack
Tombstone Electro Dragon The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Electro Dragon The Log
Lumberjack Tombstone Electro Dragon The Log Ice Wizard
Tornado Lumberjack Tombstone Electro Dragon Lightning Ice Wizard
Lumberjack Tombstone Electro Dragon Ice Wizard
Lightning Tombstone Tornado The Log Lumberjack
Tornado The Log Electro Dragon Ice Wizard Lumberjack
Tornado Lightning Tombstone Electro Dragon Ice Wizard
Lightning Electro Dragon The Log
Tombstone Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Ice Wizard Tombstone Tornado Electro Dragon The Log Lumberjack
Tornado Electro Dragon Ice Wizard
Tombstone Lumberjack Electro Dragon Lightning The Log Ice Wizard
Tombstone Tornado Electro Dragon The Log Lumberjack
Tombstone Lumberjack
Tornado Lightning The Log Lumberjack
Tombstone Tornado Electro Dragon Lumberjack
Tombstone Tornado Electro Dragon The Log Ice Wizard Lumberjack
Tornado The Log Tombstone Electro Dragon Ice Wizard Lumberjack
Tornado Lumberjack
Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone
Electro Dragon Lightning The Log Lumberjack
Tombstone Lumberjack Electro Dragon Lightning The Log
Lightning Lumberjack Tornado The Log
Tombstone Lumberjack
Tornado Electro Dragon Ice Wizard
Tombstone Lightning Ice Wizard Lumberjack
Lumberjack
Electro Dragon Lightning Tombstone Tornado The Log
Tombstone
Tombstone Electro Dragon Lumberjack
Lightning Tornado The Log
Lightning Tombstone Lumberjack
Electro Dragon
Tombstone Electro Dragon Tornado Lightning The Log Lumberjack
Electro Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon The Log
Tornado Electro Dragon The Log Ice Wizard
Lightning Electro Dragon The Log
Lightning The Log
The Log
Tornado Electro Dragon Ice Wizard
Tornado The Log
The Log Tornado Electro Dragon Lightning Ice Wizard
The Log Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Lumberjack
Lightning Tornado Electro Dragon The Log
Lightning Tornado Electro Dragon
Lightning The Log
Lightning Electro Dragon
Lightning The Log
Lightning Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning Tornado
Lightning
Lightning Electro Dragon The Log
Lightning Tornado Electro Dragon The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning Electro Dragon The Log
Tornado The Log Electro Dragon Ice Wizard
The Log Tornado Electro Dragon Lightning Ice Wizard
Lightning Tornado Electro Dragon The Log
Lightning Tornado The Log
Lightning Tornado Electro Dragon Ice Wizard
Electro Dragon Lightning
Lightning
Lightning Electro Dragon The Log
Lightning Electro Dragon
Lightning The Log
Lightning Tombstone Electro Dragon
Lightning Tornado Electro Dragon Ice Wizard
The Log
Lightning Electro Dragon Lumberjack
The Log Electro Dragon Lightning
Lightning Tornado
Electro Dragon
Electro Dragon Tornado Lightning The Log
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado The Log

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