My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Ice Wizard
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard Ice Wizard
Fireball
Elite Barbarians Inferno Tower Wizard Ice Wizard
Poison
Inferno Tower Wizard Ice Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Ice Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Tornado Poison Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Ice Wizard Poison Inferno Tower Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Ice Wizard Poison

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard
Inferno Tower
Wizard
Tornado Elite Barbarians Rage Golem
Rage
Elite Barbarians Wizard
Tornado
Wizard Poison Golem Ice Wizard
Poison
Golem Tornado
Golem
Poison Wizard Tornado Ice Wizard
Ice Wizard
Tornado Golem

Defense Synergies 2 7

Elite Barbarians
Wizard
Inferno Tower
Tornado Poison Ice Wizard
Wizard
Tornado Elite Barbarians Ice Wizard
Rage
Tornado
Wizard Ice Wizard Inferno Tower Poison
Poison
Inferno Tower Tornado Ice Wizard
Golem
Ice Wizard
Tornado Inferno Tower Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Elite Barbarians Inferno Tower Ice Wizard
Inferno Tower Tornado Elite Barbarians Ice Wizard
Elite Barbarians Inferno Tower Ice Wizard
Elite Barbarians Tornado Poison
Tornado Ice Wizard
Inferno Tower Tornado Wizard Poison Ice Wizard
Inferno Tower Poison
Inferno Tower Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Inferno Tower Ice Wizard
Poison Ice Wizard Wizard Tornado
Inferno Tower Wizard Tornado Poison Ice Wizard
Inferno Tower Elite Barbarians Wizard Ice Wizard
Wizard Tornado Poison
Elite Barbarians Inferno Tower
Inferno Tower Tornado Elite Barbarians
Wizard Elite Barbarians Inferno Tower Tornado Poison
Elite Barbarians Wizard Tornado Ice Wizard
Wizard Tornado Poison Ice Wizard
Elite Barbarians Inferno Tower Tornado
Wizard Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower
Poison Elite Barbarians Wizard
Elite Barbarians Inferno Tower
Elite Barbarians Inferno Tower Tornado
Inferno Tower Elite Barbarians
Wizard Poison Tornado Ice Wizard
Elite Barbarians Inferno Tower Ice Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Tornado Poison
Inferno Tower
Elite Barbarians Inferno Tower
Elite Barbarians Tornado Poison
Elite Barbarians Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Tornado Poison
Poison Elite Barbarians Inferno Tower Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Ice Wizard
Poison
Poison
Wizard Poison
Wizard Poison Tornado Ice Wizard
Wizard Tornado Poison
Poison Wizard Tornado Ice Wizard
Poison Wizard Tornado
Elite Barbarians Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Wizard Poison
Wizard Poison
Tornado Poison
Wizard Poison
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard Ice Wizard
Poison Wizard Tornado Ice Wizard
Wizard Tornado Poison
Poison Tornado
Elite Barbarians Poison Wizard Tornado Ice Wizard
Wizard Poison
Elite Barbarians
Poison Wizard
Poison
Wizard Poison
Poison Wizard Tornado Ice Wizard
Poison Wizard
Wizard Poison
Tornado Poison
Elite Barbarians
Elite Barbarians Tornado Poison
Tornado Poison
Poison Tornado

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