My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Night Witch
Giant Snowball
Clone Witch Lumberjack Night Witch
Zap
Clone Witch Night Witch
Barbarian Barrel
Elite Barbarians Clone Witch Lumberjack Night Witch
The Log
Elite Barbarians Clone Witch Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Elite Barbarians Clone Witch Lumberjack Night Witch
Fireball
Elite Barbarians Clone Witch Lumberjack Night Witch
Poison
Clone Witch Night Witch
Lightning
Elite Barbarians Witch Lumberjack Night Witch
Rocket
Elite Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Fireball Lumberjack Night Witch Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Clone Fireball Lumberjack

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Golem Lumberjack Night Witch
Elite Barbarians
Arrows Fireball Lumberjack
Fireball
Arrows Golem Elite Barbarians
Clone
Golem Night Witch Witch Lumberjack
Witch
Clone Golem Lumberjack
Golem
Arrows Fireball Clone Night Witch Witch Lumberjack
Lumberjack
Arrows Elite Barbarians Clone Witch Golem Night Witch
Night Witch
Clone Golem Arrows Lumberjack

Defense Synergies 0 4

Arrows
Fireball Lumberjack
Elite Barbarians
Fireball
Arrows Lumberjack
Clone
Witch
Lumberjack
Golem
Lumberjack
Arrows Fireball Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Lumberjack Witch Night Witch
Witch Lumberjack Elite Barbarians Night Witch
Elite Barbarians Witch Lumberjack Night Witch
Arrows Elite Barbarians Fireball Lumberjack
Arrows Fireball Lumberjack Night Witch
Arrows Fireball Witch Night Witch
Arrows Fireball
Witch Elite Barbarians Lumberjack Night Witch
Elite Barbarians Lumberjack Night Witch
Witch Arrows Fireball Lumberjack Night Witch
Arrows Fireball Witch Night Witch
Lumberjack Night Witch Elite Barbarians Fireball Witch
Fireball Arrows Witch Lumberjack Night Witch
Elite Barbarians Lumberjack
Elite Barbarians Fireball Lumberjack
Arrows Elite Barbarians Fireball Witch Lumberjack Night Witch
Arrows Fireball Elite Barbarians Witch Lumberjack Night Witch
Arrows Witch Fireball Lumberjack
Elite Barbarians Lumberjack
Arrows Elite Barbarians Fireball Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball Witch
Fireball Arrows Elite Barbarians Lumberjack
Lumberjack Elite Barbarians Witch
Lumberjack Elite Barbarians Fireball Night Witch
Elite Barbarians Witch Lumberjack Night Witch
Arrows Fireball Witch
Elite Barbarians Fireball Witch Lumberjack Night Witch
Elite Barbarians Lumberjack
Elite Barbarians Fireball Witch
Witch
Elite Barbarians Witch Lumberjack
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball Witch Lumberjack Night Witch
Fireball Witch
Elite Barbarians Witch Fireball Lumberjack Night Witch
Arrows Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Elite Barbarians Fireball Lumberjack Night Witch
Arrows Fireball
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Night Witch
Arrows Fireball
Arrows Fireball Witch
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Elite Barbarians Arrows Fireball Witch Night Witch
Fireball Witch
Elite Barbarians Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Fireball Witch Night Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Lumberjack
Arrows Fireball
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: