My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Elite Barbarians Wizard Electro Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Elite Barbarians Wizard Electro Wizard
Fireball
Barbarians Elite Barbarians Wizard Elixir Collector Electro Wizard
Poison
Barbarians Wizard Elixir Collector Electro Wizard
Lightning
Elite Barbarians Wizard Elixir Collector Electro Wizard
Rocket
Barbarians Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Electro Wizard Barbarians Wizard Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap The Log Electro Wizard Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Golem The Log
Barbarians
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians Golem
Elixir Collector
Golem
Zap Wizard The Log Electro Wizard
The Log
Zap Elite Barbarians Golem
Electro Wizard
Zap Golem

Defense Synergies 1 8

Zap
Electro Wizard Barbarians Elite Barbarians The Log
Barbarians
Zap
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians The Log Electro Wizard
Elixir Collector
Golem
The Log
Zap Elite Barbarians Wizard Electro Wizard
Electro Wizard
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Barbarians Elite Barbarians Zap The Log Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians The Log
The Log Zap Electro Wizard
Electro Wizard Zap Wizard
Zap Barbarians The Log Electro Wizard
Barbarians Elite Barbarians
Elite Barbarians Barbarians Electro Wizard
Barbarians Electro Wizard Zap Wizard The Log
Zap Wizard Electro Wizard
Barbarians Zap Elite Barbarians Wizard The Log Electro Wizard
Wizard Zap Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Zap Elite Barbarians The Log Electro Wizard
Barbarians Wizard Elite Barbarians Electro Wizard
Zap Barbarians Elite Barbarians Wizard The Log Electro Wizard
Zap Wizard The Log Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Wizard Barbarians Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard The Log
Barbarians Zap Elite Barbarians The Log Electro Wizard
Zap Barbarians Elite Barbarians The Log Electro Wizard
Barbarians Elite Barbarians
Wizard Zap Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians
Zap Electro Wizard Barbarians Elite Barbarians The Log
Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Wizard
Wizard Barbarians
Barbarians Elite Barbarians Electro Wizard Zap The Log
Zap Barbarians Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
Barbarians The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log Electro Wizard
Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Barbarians
Zap Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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