My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon
Zap
Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Valkyrie Electro Wizard Inferno Dragon
Fireball
Minions Goblin Gang Electro Wizard Inferno Dragon
Poison
Minions Goblin Gang Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Valkyrie Electro Wizard Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minions Valkyrie Golem
Minions
Zap Valkyrie Golem Inferno Dragon
Goblin Gang
Valkyrie Golem
Fireball
Zap Golem Electro Wizard
Valkyrie
Zap Minions Goblin Gang Electro Wizard
Golem
Fireball Zap Minions Goblin Gang Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Golem
Inferno Dragon
Minions

Defense Synergies 3 12

Zap
Fireball Electro Wizard Minions Goblin Gang Valkyrie Inferno Dragon
Minions
Valkyrie Zap Electro Wizard
Goblin Gang
Zap Valkyrie Electro Wizard Inferno Dragon
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Minions Zap Goblin Gang Fireball Electro Wizard
Golem
Electro Wizard
Zap Minions Goblin Gang Fireball Valkyrie Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Electro Wizard
Inferno Dragon Zap Minions Goblin Gang Valkyrie Electro Wizard
Goblin Gang Minions Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Minions Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie
Goblin Gang Fireball Zap Minions Valkyrie Electro Wizard
Minions Electro Wizard Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Valkyrie Electro Wizard
Inferno Dragon Minions Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Minions Goblin Gang Valkyrie Electro Wizard Zap Fireball
Minions Inferno Dragon Zap Goblin Gang Fireball Electro Wizard
Zap Minions Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Minions Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Electro Wizard Inferno Dragon
Minions Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Zap Minions Goblin Gang Valkyrie Electro Wizard
Zap Valkyrie Minions Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Valkyrie Minions Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Zap Minions Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Fireball Electro Wizard
Goblin Gang Valkyrie Inferno Dragon
Fireball Zap Minions Goblin Gang Electro Wizard
Goblin Gang Minions Fireball Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Zap Electro Wizard Minions Fireball Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Valkyrie
Zap Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Electro Wizard Zap Minions Fireball Valkyrie Inferno Dragon
Minions Valkyrie Zap Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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