My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Flying Machine Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Valkyrie Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Flying Machine Baby Dragon
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Valkyrie Flying Machine Baby Dragon
Fireball
Goblin Gang Flying Machine Baby Dragon
Poison
Goblin Gang Flying Machine
Lightning
Ice Golem Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Gang Valkyrie Flying Machine Baby Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Goblin Gang Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ice Golem Valkyrie Flying Machine Baby Dragon Golem
Goblin Gang
Ice Golem Valkyrie Baby Dragon Golem
Ice Golem
Goblin Gang Zap Flying Machine Baby Dragon
Valkyrie
Zap Goblin Gang Flying Machine Baby Dragon
Flying Machine
Zap Ice Golem Valkyrie Baby Dragon Golem
Baby Dragon
Golem Zap Goblin Gang Ice Golem Valkyrie Flying Machine Lightning
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Zap Goblin Gang Flying Machine

Defense Synergies 0 13

Zap
Goblin Gang Ice Golem Valkyrie Flying Machine Baby Dragon
Goblin Gang
Zap Ice Golem Valkyrie Flying Machine
Ice Golem
Zap Goblin Gang Flying Machine Baby Dragon
Valkyrie
Zap Goblin Gang Flying Machine Baby Dragon
Flying Machine
Zap Goblin Gang Ice Golem Valkyrie Baby Dragon
Baby Dragon
Zap Ice Golem Valkyrie Flying Machine
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Ice Golem Valkyrie Flying Machine Baby Dragon
Zap Goblin Gang Valkyrie Flying Machine
Goblin Gang Valkyrie Lightning
Goblin Gang Valkyrie
Lightning Valkyrie
Goblin Gang Zap Valkyrie Flying Machine Baby Dragon
Lightning Zap Goblin Gang Flying Machine Baby Dragon
Lightning Zap Ice Golem Valkyrie Flying Machine Baby Dragon
Goblin Gang
Goblin Gang Ice Golem Valkyrie
Goblin Gang Valkyrie Zap Ice Golem Flying Machine Baby Dragon
Zap Goblin Gang Flying Machine Baby Dragon
Zap Goblin Gang Valkyrie Flying Machine Lightning
Valkyrie Zap Goblin Gang Baby Dragon
Goblin Gang
Zap Goblin Gang Lightning
Goblin Gang Valkyrie
Zap Goblin Gang Valkyrie Flying Machine Baby Dragon
Zap Valkyrie Baby Dragon Ice Golem Flying Machine
Goblin Gang Valkyrie Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Ice Golem
Zap Goblin Gang Ice Golem Valkyrie Flying Machine Baby Dragon Lightning
Goblin Gang Zap Ice Golem Valkyrie Lightning
Goblin Gang Valkyrie Lightning Zap Ice Golem
Goblin Gang Valkyrie
Zap Goblin Gang Ice Golem Flying Machine Baby Dragon
Goblin Gang Ice Golem Valkyrie Flying Machine Lightning
Valkyrie
Zap Lightning Ice Golem Valkyrie Flying Machine Baby Dragon
Goblin Gang
Valkyrie Flying Machine
Lightning Zap Valkyrie
Lightning Goblin Gang Ice Golem Valkyrie
Valkyrie Flying Machine Baby Dragon
Goblin Gang Zap Ice Golem Valkyrie Flying Machine Baby Dragon Lightning
Valkyrie Zap Ice Golem Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Valkyrie Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Ice Golem Valkyrie Flying Machine
Zap Valkyrie Baby Dragon
Zap Ice Golem Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Ice Golem Flying Machine Baby Dragon Lightning
Zap Flying Machine Lightning
Lightning Goblin Gang
Lightning Zap Valkyrie Flying Machine
Lightning Zap Flying Machine Baby Dragon
Flying Machine Lightning Ice Golem Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Zap Ice Golem Flying Machine Baby Dragon
Lightning Zap Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning
Lightning
Lightning Zap Flying Machine Baby Dragon
Lightning Zap Valkyrie Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Flying Machine Baby Dragon
Zap Ice Golem Valkyrie Baby Dragon
Zap Flying Machine Baby Dragon Lightning
Lightning Zap Flying Machine Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Ice Golem Flying Machine Baby Dragon
Zap Lightning Flying Machine
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Goblin Gang Flying Machine
Lightning Zap Flying Machine Baby Dragon
Lightning Goblin Gang Valkyrie Flying Machine Baby Dragon
Zap Ice Golem Flying Machine Baby Dragon Lightning
Lightning Zap
Flying Machine
Zap Goblin Gang Flying Machine Baby Dragon Lightning
Zap Flying Machine Lightning
Lightning Zap Flying Machine Baby Dragon

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