My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Wizard
Fireball
Goblin Gang Elite Barbarians Mega Minion Wizard
Poison
Goblin Gang Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Mega Minion Tornado Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Mega Minion

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Tornado Golem
Goblin Gang
Golem
Elite Barbarians
Zap Rage Wizard
Mega Minion
Zap Golem
Wizard
Tornado Elite Barbarians Rage Golem
Rage
Elite Barbarians Wizard
Tornado
Zap Wizard Golem
Golem
Mega Minion Zap Goblin Gang Wizard Tornado

Defense Synergies 2 7

Zap
Mega Minion Goblin Gang Elite Barbarians Tornado
Goblin Gang
Zap
Elite Barbarians
Zap Mega Minion Wizard
Mega Minion
Zap Elite Barbarians Wizard Tornado
Wizard
Tornado Elite Barbarians Mega Minion
Rage
Tornado
Wizard Zap Mega Minion
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Elite Barbarians Zap Goblin Gang Mega Minion
Goblin Gang Tornado Elite Barbarians Mega Minion
Elite Barbarians Goblin Gang Mega Minion
Elite Barbarians Tornado
Goblin Gang Tornado Zap Mega Minion
Mega Minion Tornado Zap Goblin Gang Wizard
Zap
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado
Goblin Gang Zap Mega Minion Wizard Tornado
Mega Minion Zap Goblin Gang Wizard Tornado
Zap Goblin Gang Elite Barbarians Wizard
Wizard Zap Goblin Gang Mega Minion Tornado
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians
Wizard Goblin Gang Elite Barbarians Tornado
Zap Goblin Gang Elite Barbarians Mega Minion Wizard Tornado
Zap Wizard Tornado Mega Minion
Elite Barbarians Tornado
Goblin Gang Wizard Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Mega Minion Wizard
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Tornado
Goblin Gang Elite Barbarians
Wizard Zap Goblin Gang Tornado
Goblin Gang Elite Barbarians Mega Minion
Elite Barbarians
Zap Elite Barbarians Mega Minion Tornado
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Tornado
Elite Barbarians Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Zap Mega Minion Tornado
Zap Elite Barbarians Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Zap Mega Minion Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Elite Barbarians Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Zap Mega Minion Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Mega Minion
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Wizard Tornado
Zap Mega Minion Wizard
Elite Barbarians Mega Minion
Zap Wizard
Zap
Wizard
Zap Goblin Gang
Zap Mega Minion Wizard Tornado
Goblin Gang Mega Minion Wizard
Zap Wizard
Zap Tornado
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Tornado
Zap Tornado
Zap Tornado

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