My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Skeleton Army
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army
Fireball
Tesla Skeleton Army
Poison
Bats Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Tesla Fireball Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem
Zap
Fireball Bats Golem The Log
Tesla
Fireball
Zap Golem The Log
Rocket
Golem
Skeleton Army
Golem
Fireball Bats Zap Rocket The Log
The Log
Zap Fireball Golem

Defense Synergies 3 10

Bats
Zap Tesla The Log
Zap
Fireball Bats Tesla Skeleton Army The Log
Tesla
The Log Bats Zap Fireball Skeleton Army
Fireball
Zap The Log Tesla
Rocket
The Log
Skeleton Army
Zap Tesla The Log
Golem
The Log
Tesla Fireball Bats Zap Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Fireball The Log
Skeleton Army Bats Zap Tesla The Log
Tesla Rocket Skeleton Army Bats
Tesla Skeleton Army Bats
Fireball Rocket Skeleton Army The Log
Fireball Skeleton Army The Log Bats Zap Tesla
Bats Tesla Rocket Zap Fireball
Rocket Zap Tesla Fireball The Log
Tesla Skeleton Army
Skeleton Army Tesla
Bats Skeleton Army Zap Tesla Fireball The Log
Tesla Bats Zap Fireball
Tesla Skeleton Army Bats Zap Fireball Rocket The Log
Fireball Rocket Skeleton Army Bats Zap Tesla The Log
Skeleton Army Tesla
Rocket Skeleton Army Zap Tesla Fireball The Log
Tesla Bats Fireball Skeleton Army
Tesla Fireball Bats Zap Skeleton Army The Log
Zap The Log Bats Tesla Fireball
Tesla
Skeleton Army Bats Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball
Fireball Zap Tesla Rocket The Log
Skeleton Army Bats Zap Rocket The Log
Rocket Skeleton Army Bats Zap Tesla Fireball The Log
Tesla Skeleton Army
Fireball Rocket Bats Zap Tesla
Rocket Skeleton Army Bats Tesla Fireball
Tesla Skeleton Army
Zap Rocket Bats Fireball Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla
Rocket Skeleton Army Zap Fireball The Log
Rocket Skeleton Army Tesla Fireball
Tesla Fireball Skeleton Army
Tesla Skeleton Army Bats Zap Fireball Rocket The Log
Bats Zap Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball Zap The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket Zap The Log
Fireball Bats Zap Rocket
The Log
Fireball The Log Zap
Fireball The Log Zap
Rocket Bats Fireball
Rocket Zap Fireball The Log
Fireball Zap Rocket
Rocket Fireball The Log
Fireball Rocket
Zap Fireball The Log
Rocket Zap Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Bats Rocket
Rocket Zap Fireball The Log
Rocket Zap Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Rocket Zap The Log
Bats Zap Fireball
Zap Rocket Bats Fireball
Fireball
Zap Fireball Rocket The Log
Zap Rocket Fireball
Rocket Fireball The Log
Zap Bats Fireball Rocket Skeleton Army
Fireball Rocket Zap
The Log Fireball
Fireball Rocket
The Log Zap Fireball
Rocket Zap Fireball
Zap Bats Fireball Rocket The Log
Bats Zap Fireball Rocket
Zap Fireball Rocket The Log

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