My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Baby Dragon Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Night Witch
The Log
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Baby Dragon Night Witch
Fireball
Baby Dragon Night Witch
Poison
Bats Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tornado Fireball Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Golem
Zap
Fireball Tornado Bats Baby Dragon Golem The Log Night Witch
Fireball
Zap Tornado Golem Baby Dragon The Log
Tornado
Zap Fireball Baby Dragon Golem The Log Night Witch
Baby Dragon
Tornado Golem Bats Zap Fireball
Golem
Fireball Baby Dragon Night Witch Bats Zap Tornado The Log
The Log
Zap Fireball Tornado Golem
Night Witch
Golem Zap Tornado

Defense Synergies 3 11

Bats
Zap Baby Dragon The Log
Zap
Fireball Bats Tornado Baby Dragon The Log Night Witch
Fireball
Zap Tornado The Log
Tornado
Fireball Zap Baby Dragon The Log
Baby Dragon
Bats Zap Tornado The Log
Golem
The Log
Fireball Bats Zap Tornado Baby Dragon Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon The Log
Bats Zap The Log Night Witch
Tornado Bats Night Witch
Night Witch Bats
Fireball Tornado The Log
Fireball Tornado The Log Bats Zap Baby Dragon Night Witch
Bats Tornado Zap Fireball Baby Dragon Night Witch
Zap Fireball Baby Dragon The Log
Tornado Night Witch
Tornado Night Witch
Bats Zap Fireball Tornado Baby Dragon The Log Night Witch
Bats Zap Fireball Tornado Baby Dragon Night Witch
Night Witch Bats Zap Fireball The Log
Fireball Bats Zap Tornado Baby Dragon The Log Night Witch
Tornado Zap Fireball The Log
Bats Fireball Tornado Night Witch
Fireball Bats Zap Tornado Baby Dragon The Log Night Witch
Zap Tornado Baby Dragon The Log Bats Fireball
Tornado
Bats Fireball Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Baby Dragon The Log
Bats Zap The Log
Bats Zap Fireball Tornado The Log Night Witch
Night Witch
Fireball Bats Zap Tornado Baby Dragon
Bats Fireball Night Witch
Zap Bats Fireball Tornado Baby Dragon The Log
Bats
Zap Fireball Tornado The Log
Fireball Night Witch
Fireball Baby Dragon
Bats Zap Fireball Tornado Baby Dragon The Log Night Witch
Bats Zap Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Zap Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Zap Baby Dragon The Log
Fireball Bats Zap Tornado Baby Dragon
Tornado Baby Dragon The Log
Fireball The Log Zap Tornado Baby Dragon
Fireball The Log Zap Tornado
Bats Fireball Tornado Night Witch
Zap Fireball Tornado The Log
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Bats Night Witch
Zap Fireball Baby Dragon The Log
Zap Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log Night Witch
Fireball Tornado
Tornado The Log
Zap Fireball Baby Dragon The Log
Zap Tornado The Log Fireball Baby Dragon
Fireball The Log Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon The Log
Fireball Zap Tornado Baby Dragon The Log
Bats Zap Fireball Tornado Baby Dragon Night Witch
Zap Bats Fireball
Fireball Night Witch
Zap Fireball The Log Night Witch
Zap Fireball
Fireball The Log
Zap Bats Fireball Night Witch
Fireball Zap Tornado Baby Dragon
The Log Fireball
Fireball Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball Tornado
Zap Bats Fireball Tornado Baby Dragon The Log
Bats Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon The Log

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